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"The Last of Ming Dynasty: The Feather of the Yuanxu" may become the next domestic game with revenue exceeding

2025-06-07 00:21:54|Myriagame |source:minecraft skins

Mobile and online games have dominated the Chinese game market for many years, but in recent years, single-player narrative games on PC and console platforms have emerged in China."Black Myth: Wukong" proves that Chinese developers can also create excellent and high-quality games, attracting many players around the world and attracting the entire industry to attract attention.

《明末:渊虚之羽》或成为下一款收入破1亿美元的国产游戏

Recently, foreign media analysis agency alineaanalytics published an article saying that after in-depth analysis, it is predicted that "The Late Ming Dynasty: The Feather of the Abyss" is likely to become the second Chinese stand-alone masterpiece after "Black Myth: Wukong".

The agency said that about 60% of the players who added "The Last Ming: The Feather of the Abyss" to their wishlist have also played "Black Myth: Wukong".It is estimated that Black Myth has sold over 15 million copies on Steam, 6 million copies on PlayStation and 4 million copies on other platforms (mainly WeGame).

The target audience of "The Late Ming Dynasty" is similar to "The Black Myth" and is expected to achieve similar results.Chinese players are eager for the next single-player adventure game full of mythology and full of cinematic sense.They are both loyal fans of soul-like games and loyal fans of Dark Fantasy.

《明末:渊虚之羽》或成为下一款收入破1亿美元的国产游戏

"The Late Ming Dynasty" is currently very popular. Since the live preview was released in October last year, the game has become popular in China, with more than 7 million views in a few days, and has attracted more than 80,000 people to follow on Steam, etc.Such a huge number of fans indicates that the game will be successful.

《明末:渊虚之羽》或成为下一款收入破1亿美元的国产游戏

According to data analysis, "The Late Ming Dynasty"'s sales on Steam are expected to exceed US$30 million in the first month. According to 50% of the first month's income multiplied by the first year's income, "The Late Ming Dynasty"'s revenue on Steam is expected to reach US$60 million in the first year.If the conversion rate remains stable and the development momentum continues, the game is expected to earn more than $100 million on Steam alone.