your current location:首页 > news>"Niwang 3" adopts "open area" instead of open world. The main creator explains the concept in detail

"Niwang 3" adopts "open area" instead of open world. The main creator explains the concept in detail

2025-06-07 00:24:35|Myriagame |source:minecraft skins

In the latest interview, Team Ninja team of Glory Tecmo revealed the new map design ideas for "Nioh 3".This sequel, scheduled to be available on PS5 and Steam platforms in early 2026, will innovate the series' traditional linear levels into an "open-field" structure - producers Fumihiko Yasuda and Hirohei Shibata specifically emphasize that this is not an open world in the traditional sense.

Steam Store Page: "Niwang 3"

《仁王3》采用“开放区域”而非开放世界 主创详解理念

Fumihiko Yasuda said: "If the map density is diluted in order to pursue the vastness of the open world, this is not "Niwang 3". The team believes that the "high density, death-challenge cycle" experience at the core of the series is uncompromising, so it creatively designed the map into multiple seamless composite areas.These areas are spread with difficult copies known as the "Demon Realm" - these areas eroded by monster spiritual power need to be defeated to purify, which is not only a key node in promoting the plot, but also a high-risk battlefield for obtaining rare equipment.

《仁王3》采用“开放区域”而非开放世界 主创详解理念

Shibata Hirohei revealed that the game process will present a circular mode of "open area exploration → demon world challenge".Although the map does not support vehicle movement, players can improve shuttle efficiency by learning high-speed movement skills.Currently, the limited-time trial version of the PS5 platform (as of June 18) has shown this design: in the first test area of ​​about 5 square kilometers, the team has placed 12 monster worlds with different styles, each of which takes an average of 45 minutes to conquer.

《仁王3》采用“开放区域”而非开放世界 主创详解理念

Team Ninja emphasized that this design not only retains the iconic precision level design of Nio, but also gives players nonlinear freedom of exploration.After the trial ends on June 18, the team will adjust the distribution density of the demon world based on feedback - the current data shows that 78% of the test players believe that the difficulty curve is smoother than the previous game.