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CDPR confirms that "The Witcher 4" will draw on the design of "The Kingdom of Heaven: Save" system

2025-06-07 00:25:28|Myriagame |source:minecraft skins

At the 10th anniversary of "The Witcher 3" held recently, senior executives of CD Projekt Red discussed the development direction of "The Witcher 4" for the first time.Co-CEO Adam Badowski made it clear that the studio will draw inspiration from system-driven RPGs such as "Nation of Heaven: Save 2".

CDPR确认《巫师4》将借鉴《天国:拯救》系统设计

Badowski praised the realistic simulation system of the "Nation of Heaven: Save" series: "That rich selection mechanism that can change the world is simply great, and this is definitely our next development direction." However, he also emphasized that CDPR will still maintain the core advantages of character shaping, "We need to find a balance between system depth and the rationality of character motivation, which is a major design challenge."

CDPR确认《巫师4》将借鉴《天国:拯救》系统设计

Despite acknowledging that Larion Studio’s work has inspired it, management has made it clear that it will not turn-based.“We will still stick to the open world foundation laid by The Witcher 3 and Cyberpunk 2077,” said Michał Nowakowski, another co-CEO. “But innovate at the interactive system and gameplay level.”He specifically mentioned that the NPC interaction design of "Bad Gate 3" is worth learning from.

Regarding the development difficulties of peers such as BioWare, Badowski pointed out the strategic differences in CDPR: "Even if we develop multiple games, we always revolve around the same core pillars. The worldview of "The Witcher" and "Cyberpunk" are very different, but they both follow similar development philosophy."It is reported that "The Witcher 4", developed with Unreal 5 engine, has entered the full production stage, and Xili will play the leading role.

CDPR确认《巫师4》将借鉴《天国:拯救》系统设计

Industry analysts believe CDPR is trying to cope with the evolutionary trends of modern RPG by introducing more complex gaming systems while maintaining its narrative advantage.With Kingdom of Heaven: Save 2 and Baldur's Gate 3 redefining the standard of immersion, the Polish developer is clearly reluctant to fall behind in the deep competition of the system.