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Unreal Engine 5.6 is now released, with better game graphics and running speeds

2025-06-07 00:29:19|Myriagame |source:minecraft skins

Recently, Epic Games released Unreal Engine 5.6 to all developers and creators, and introduced its main new features in detail.Let’s take a look at what exciting features the new version brings.

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According to Epic Games, Unreal Engine 5.6 provides an optimized tool set that meets your needs and helps you build and deliver games that can be rendered stably at 60 FPS frame rates on current generation consoles, high-end personal computers, and modern mobile devices.Unreal Engine 5.6 has made significant improvements to the processing of hardware ray tracing (HWRT).Its enhancement provides better performance for Lumen global lighting.By eliminating critical CPU performance bottlenecks, you can create more complex scenarios while maintaining a smooth 60Hz frame rate.

虚幻引擎5.6现已发布 游戏画面和运行速度更出色

Epic Games significantly improves the overall performance of Unreal Engine streaming static content inward and outward at runtime.With the Fast Geometry Streaming plugin (experimental), you can place more immutable static geometry in the world that will load faster at a constant frame rate.In addition, further improvements to content streaming (such as asynchronous physical state creation and destruction) will benefit all projects.We also offer updated device descriptions that are optimized for 60 FPS frame rates and are tailored for current generation gaming consoles and desktop platforms.These device descriptions allow you to achieve performance goals, minimize settings, and deliver smoother high-fidelity gaming to players.

虚幻引擎5.6现已发布 游戏画面和运行速度更出色

Epic Games also has the largest update to the in-editor animation toolset, allowing you to animate faster, higher precision and greater control.The motion trail function has been completely redesigned to enable visually intuitive editing of animations.It achieves a unity between Actor and character control, where you can adjust arcs and spacing directly in the viewport; choose between styles such as dotted line mode, time-based mode, heat/speed mode, and access to features such as fixed, offset and space for higher accuracy.

虚幻引擎5.6现已发布 游戏画面和运行速度更出色

You can now use the Skeleton Mesh Editor to create and engrave deformation targets directly within the editor (experimental).It utilizes Unreal Engine's built-in modeling tools, allowing you to easily edit existing deformation targets and engrave blended shapes during PIE (run within the editor).In addition, you can now easily add programmatic physical movements to character binding by controlling binding physics functions (experimental) to achieve more dynamic action effects, thus bringing unprecedented realism to digital animations.We've also added new experimental built-in ragdoll physics to the bindings for creating more realistic and responsive animations.

虚幻引擎5.6现已发布 游戏画面和运行速度更出色

MetaHuman Creator is now fully embedded in Unreal Engine and contains a lot of additional enhancements, as is MetaHuman Animator.MetaHuman Creator is now able to create nearly infinitely reasonable body shapes (just as you can create various forms for your face); at the same time, the new Unreal Engine apparel assets can generate automatic resizes to fit MetaHuman's complete outfits.Additionally, the MetaHuman database containing real-world facial and body scan data has been greatly expanded to enable you to create more diverse high-fidelity characters.

In addition, MetaHuman Animator now allows you to capture actor performances on most webcams and multiple smartphone models, or through audio files.Meanwhile, UE EULA also offers new licensing options that allow the use of MetaHuman in any engine or authoring software.The expanded ecosystem also includes new plug-ins for a variety of DCC software, as well as integration with the Fab Mall.

虚幻引擎5.6现已发布 游戏画面和运行速度更出色

Epic Games enhances the PCG framework, allowing you to efficiently create worlds and manage complex scenarios, and get better GPU driver performance.The Node Chart User Experience (Beta) has been updated to support inline constants, making it easier for you to create, drag and drop and manipulate elements.We have launched a new 3D viewport (beta) that allows you to preview points, textures, and meshes directly in the viewport; we also provide customizable chart templates that support node filtering, helping to simplify workflows and enable faster iterations in context.Significant improvements to the performance of the GPU (beta) have been made, significantly enhanced stability, especially when dealing with instances in dense and complex scenarios.By reducing CPU overhead, the system now enables smoother and more efficient GPU-based instance generation at runtime, giving you greater flexibility and higher accuracy when using instantiation capabilities.