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CDPR clarifies: The new technology demonstration of "The Witcher 4" is not a real machine content

2025-06-07 00:29:30|Myriagame |source:minecraft skins

Recently, Epic Games held a "State of Unreal" press conference, announcing the new details of Unreal Engine 5.6, while CDPR's "The Witcher 4" has become the well-deserved protagonist, and its latest technology demonstration has amazed fans.

CDPR澄清:《巫师4》新技术演示并非实机内容

The "Witcher 4" technical demonstration showed technologies such as MetaHuman and Nanite Foliage, and emphasized "PS5 60 ray tracing" at the beginning of the video, which also aroused players' curiosity.CDPR topped and responded to this comment.

CDPR澄清:《巫师4》新技术演示并非实机内容

CDPR said: "Because there is no battle, no gameplay, no story. The demonstration is to show how we work with Unreal Engine to create and enhance the open world experience, such as how to quickly fill crowds without affecting performance. Basically, it is an improvement brought by engine technology and tools to the game. It is not the actual content of "The Witcher 4", but just a technical demonstration."

CDPR also revealed the technical details in the video:

Unreal Animation Framework: Can make characters realistic action performance.

CDPR澄清:《巫师4》新技术演示并非实机内容

FastGeo Streaming: The scene streaming technology jointly developed by both parties can make map loading faster and smoother.

Nanite vegetation technology (Nanite Foliage): It allows forests and fields to have more intensive details without sacrificing performance.

Mass system: can easily handle large-scale and dynamic NPCs.

CDPR澄清:《巫师4》新技术演示并非实机内容

ML Deformer: Add more detailed details to character animation, including muscle pulling, which can be seen from the video of horse movement.