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Very handsome!A large number of weapon monster settings pictures in "Wild Heart S" have been exposed!

2025-07-10 20:17:55|Myriagame |source:minecraft skins

Recently, Glory Tecmo announced the setting diagrams of the weapon character of the Hefeng Hunting Action Game "Wild Heart S", and it comes with production thoughts. Let's take a look.This game supports up to 4 people online and will log in to Switch2 on July 25.

Weapon settings:

Transformation stick:

The design was completed in the final stage of development out of the idea of ​​"just want to be a romantic weapon".

Because I wanted to make a unique weapon, I also proposed the concept of "seven swords" or "giant sickle" in the early stages of the discussion.

The result of the discussion was that starting from the weapon "mechanical staff" that I longed for, I thought about how to make it in this style, and thus the "Transformation Stick" was born.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Flying Swallow Knife:

It is a weapon born from my experience in guiding wire action (Wire Action).

Its concept and name are determined at the earliest stages of development, but it is also the weapon that takes the longest time until it is completed.

I went through all kinds of hardships during the production process, but in the end it seemed to become a very popular weapon among users, which made me very happy.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

hammer:

Designed as a heavy weapon that relies heavily on player skills.

A mechanism is added to which the centrifugal force increases as the grip part extends, so that high-power attacks can be carried out.

What I like most about "maul" is that its design variants are very rich.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Umbrella Blade:

It is a weapon whose concept has undergone a 180-degree transformation.

The initial idea was to set up an "iron umbrella" and slowly approach the heavy weapons of the beast step by step, but because of the boring appearance and lack of excitement, it was reconstructed with the theme of "dance".

It has the largest number of movements and the more you use it, the more you taste it, and it belongs to me (referring to Hirata P commonly used).

帅的不行!曝《狂野之心S》大量武器怪物设定图!

cannon:

This is a weapon that focuses more on resource management difficulty than operational difficulty.

Its structure is to set the "stronghold" as the body accessories on the ground, absorb the power of the Amatsuito underground, and then release it from the large cylinder.

As a ranged weapon and easy to operate, it is recommended to players who are not good at action games.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

bow:

Designed as a weapon that can achieve a variety of tactics and is aimed at expert players.

It is equipped with a mechanism that can make the bow full length through a specific attack. As the bow body extends, the string will be tightened and the attack will be strengthened.

Recommended for players who want to suppress beasts from long distances that are beneficial to the players.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Nota Knife:

In fact, it is the earliest weapon produced in "Wild Heart".

We strive to balance the crucial “weight of the action” and “fulfilment of the attack when hitting” in hunting action games.

In order to realize the concept of using a huge tai knife to perform a rendezvous, we have put in both design and mechanism.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Mechanical knife:

The goal of making the "Mechanism Knife" is to create an orthodox weapon that anyone can easily use.

Although it is an orthodox school, considering that ordinary Japanese swords may not be able to defeat the "Beast", they joined the mechanism that matches the characteristics of this work.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Armor settings:

Murakumo Style Armor:

Armors for the policy were determined under the idea of ​​Art D.

The theme of "Hefeng Witch" was extracted from the beast "Yeyun" as an armor material. In order to express the charming atmosphere, the design tone was set as "Onmyoji".

Because of its gorgeous appearance, it is also a particularly popular armor within the development team.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Basara Style Armor Set:

As an armor made of beast materials, this is the first armor designed.

Together with the artistic director, we explored the combination of beasts and armor, and also considered the policy of using beast elements as the main body.

Finally, the design was determined based on the basic Hefeng outfit and weaponry.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Sawarabi Style Armor Set:

In fact, this set of armor was initial equipment in the early stages of development.

While embodying the Japanese style, in order to create the original impression of lost civilization, the design is integrated with gentleness but the functional ingenuity of Western elements.

Although it did not become the initial equipment in the end, I had a deep affection for it and had been secretly loving it.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Beast Settings:

Amaterasu:

Amaterasu is also a representative beast of this work.

Facing his old enemy Rasetsu, Amaterasu pursues an overwhelming sense of existence beyond human intelligence.

It can be said that it is a beast created by the development team in all aspects such as "design", "battle", "stories", and "special mechanisms".

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Rasetsu

As the representative beast of this work, we pursue a classic sense of handsomeness.

The basis of movement, combining movement and slowness and urgency, and its ability to freeze surrounding beasts, further strengthens its characteristics.

The manifestation of natural erosion embodies the persistence of the artistic director, so please be sure to confirm it with your own eyes.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Rasetsu:

Designed as a powerful enemy in the early stages of the game.

The biggest feature is that its arms can move flexibly through lava erosion. We specially designed a leaping movement close to the human body.

Covered with rock surfaces and lava postures, the design is reminiscent of Japanese armored samurai.

帅的不行!曝《狂野之心S》大量武器怪物设定图!

Yamaugauchi:

It is the earliest beast born in the development process of this game.

The reason why the game is regarded as hunting "wild beasts", the "fusion of wild beasts and plants" is used as the design theme, and the establishment of the basic framework of the combat system are inseparable from the existence of Shan Chuan.It is not an exaggeration to call it the ancestor of all wild beasts.

Amber Lord (Konoha):

帅的不行!曝《狂野之心S》大量武器怪物设定图!

It is a beast designed with the theme of "sincere personality".

In order to show his unique character, the face was covered with leaves.

After the part is destroyed, the hidden true appearance will be revealed. Please try aiming at the head attack.

The development team appreciates its ability to "rotate the player" (referring to attack actions).

Hanayadoshi:

帅的不行!曝《狂野之心S》大量武器怪物设定图!

It is the first time that players encounter in this game.

It is the beast that controls the first impression of players, so we have carefully constructed it from the setting level.

I like its design very much: the vitality contained in flowers coexist with the horror, weirdness and cuteness you feel as a beast.

帅的不行!曝《狂野之心S》大量武器怪物设定图!