2025-07-16 23:45:18|Myriagame |source:minecraft skins
Square Enix's Final Fantasy 9 has recently celebrated its 25th anniversary.Although there is not much news about the remake, "Finance Fantasy 9" director Yuyuki Ito commemorates this moment by reviewing the development history of the original game in an interview with Famitsu magazine.Among the many insights, Ito talks about the origin of the "Trance" system in Final Fantasy 9.
The "Change" system is the ultimate skill mechanism in Final Fantasy 9.At the plot level, it represents a strong emotional surge that can temporarily enhance the individual's inner potential.In terms of gameplay, it is a state that can give character enhancement attributes and special abilities exclusive to characters.This state is activated when the character's change metering slot is full, but the system's operation is somewhat unpredictable and difficult to control - the metering slot will increase at random with each enemy attack, and it will automatically activate, allowing you to "storage" it to use when you think you need it.
The origin of this system is even more mysterious.When asked by Famitong how the transformation mechanism was created, Ito unexpectedly mentioned Stanley Kubrick's "2001 Space Odyssey".He commented: "In the movie "2001 Space Odyssey", when the black slab - the 'Black Stone' appeared, the apes gained the ability to use tools. Although it depends on the perspective of the interpretation, I think it depicts not that the apes are given new abilities, but that they are inherently awakened. It is like some kind of stimulus activates a program that has long been implanted into their genome."
As for how this is connected to Final Fantasy 9, Ito explains: "From the perspective of game design, the 'morph' of characters may represent the moment they 'evolved' under the guidance of time, place and destiny. In this sense, from the perspective of development, you can think of the [morph] system as something destined to be born." Although his words (maybe intentionally) are vague, Ito seems to suggest that there is a conceptual connection between the 'morph system of Final Fantasy 9 and 2001 Space Odyssey' - that is, the mechanic emerges naturally under the time, place and conditions of game development.
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