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The former developer of "Death Island 2" talks about the inside story of the 2014 version. The importance of d

2025-07-16 23:47:08|Myriagame |source:minecraft skins

Martin Wein, a former developer of the classic zombie battle series "Death Island 2", recently talked about the inside story of the game's 2014 version, verifying the importance of the development direction of a game.

《死亡岛2》前开发者谈2014年版本内幕 开发方向的重要性

《死亡岛2》前开发者谈2014年版本内幕 开发方向的重要性

Martin Wein's former employee of Deep Silver Studio participated in the development of "Dead Island 2" that year. At that time, the 2014 version of "Dead Island 2" was still developed by YagerDevelopment. However, the feedback received said that compared with the first generation, it was like two games, neither interesting nor immersive, and the direction of the game ran counter to the expectations of players.

·The publisher then changed two development teams one after another, until Dambuster Studios took over in 2019 and completed the game, which was actually almost completely remade from 0.

·The game received widespread praise when it was released, verified that if it follows the 2014 version development direction, it will definitely ruin the game series.

《死亡岛2》前开发者谈2014年版本内幕 开发方向的重要性

《死亡岛2》前开发者谈2014年版本内幕 开发方向的重要性