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Ken Levin reviews the creation experience of the final level of "Cyber Shock 2"

2025-07-16 23:52:30|Myriagame |source:minecraft skins

"Cyber Shock 2" is a classic work in the PC game industry, but like its spiritual sequel, "Bioshock", its final chapters are not as good as other parts of the game.The final level of the game - "All Objects", replaces the early tortuous spacecraft corridor scene with a space that is basically similar to the giant intestines. Players have to make a difficult progress in levels full of enemies, and resources will continue to be consumed.Unless you are extremely cautious, you may be underprepared in the final battle with SHODAN.

肯·莱文回顾《网络奇兵2》最终关卡的创作经历

Although "all objects" is undoubtedly impressive, it is often regarded as one of the relatively weak parts of "Cyber Shock 2".According to Ken Levin, the designer of "Cyber Shock 2" and the creator of "Bioshock", this is completely... Ken Levin's fault.

In an in-depth video interview with Lawrence Sonntag of Nightdive Studios, Levin said it all stems from a bolder idea he had conceived for the finale of Cyber Shock 2.“One night I was at home, running or on some other occasion, thinking ‘Oh my goodness, it would be great if I could go outside the spacecraft in zero gravity’,” he explained. “I was so inexperienced at the time that I didn’t know what it would take to achieve this idea.”

Levine said he did not give up, but told Jon Chey and Rob Femir about the idea."They just rolled their eyes at me and said 'Brother, we only have 14 months to make this game'." Levin explained that making such a level means a significant expansion of the project, which would have a negative impact on the overall gaming experience.“You really don’t want to do a level that is very different from the rest of the game because it requires a lot of one-time customization work that will dwarf the rest of the game.”

Levine felt that “it would be very cool if it could be done that”, but he accepted the reasonable advice of Chey and Femir to some extent.“I got it, but then I did a level that was completely different in terms of visual and gameplay,” he said. “I don’t think it’s one of the best levels in the game, it’s totally my responsibility because I haven’t learned the lesson at the time: when you try to completely change the center of gravity of the game at the system level, the level gets less than the rest of the game.”

Regardless of the mistakes Levin made in the climax of "Cyber Shock 2", it is still interesting to learn that Levin had conceived a level outside the von Braun, especially because this idea is reflected in several sequels of the game.Death Space was originally intended to be made into Cyber Shock 3, but later Visceral Games changed directions inspired by Resident Evil 4, with several scenes taking place outside the Ishimura account, and this setting was further expanded in Death Space 2.Similarly, Arkane's excellent immersive simulation game "Preat" also allows players to step out of the Talos 1 space station for adventure.

Recently, Nightdive has made a long-awaited renovation of Cyber Shock 2, which Ted Lichfield highly praised in his Cyber Shock 2: The 25th Anniversary Remake review.Meanwhile, Levin is still working on his next game, Judas, which combines the styles of BioShock and Cyber Shock and plans to adopt a modular narrative with ambitious modularity.