your current location:首页 > news>"Noland" large summer update is launched, economic system is adjusted

"Noland" large summer update is launched, economic system is adjusted

2025-07-16 23:52:36|Myriagame |source:minecraft skins

"Noland" developer Long Jaunt has always been unambiguous about the update.In March this year, this medieval colonial simulation game launched a "super-large update", which completely transformed several core systems - removing the character demand mechanism, reworking the crime and punishment system, and significantly adjusting the way those lords in the colonies issued orders to farmers.Today, Long Jaunt has launched another larger patch that touches almost every aspect of the game.

《诺兰德》大型夏季更新档上线 经济系统获调整

This update is called "Major Summer Update" and is so large that the developer splits it into two parts to release it.The first part was launched in June, with the core being the newly added economic system, allowing all characters in the game to trade with gold coins.

This change solves some of the rather difficult problems in "Noland", such as dealing with the lords' desire for "Holy Rings".The holy ring is both a special currency and a symbol of identity for the colonial leaders.However, because the lords' covetousness of the holy rings is almost crazy, players often spend a lot of time allocating rings between the lords, which delays other important matters - I was deeply troubled by this problem when I tried the game at this time last year.

Under the new system, the lords have their own gold coins, directly integrate into the economic system, and can buy the holy rings on their own.According to Dmitry Graznev, the designer of "Noland", the update also "remade the ideas and desires related to the ring", so the lords' obsession with the ring will weaken overall.

In addition to economic changes, the first part of the update also introduced a political system for "Noland".If any lord's loyalty to the colony drops below a certain threshold, they may become "politicians."Instead of spending pocket money on trinkets, these politicians use to buy "influence" in other characters, such as other lords or kings of hostile countries.

This could eventually lead to politicians launching a rebellion against the king and gaining support from other lord armies that are hostile to the players.This move aims to inject more geopolitical elements similar to "The Crusader King" into "Noland" - when the game was first released, the content of the world map seemed a bit thin compared to the colonial simulation part.Graznev pointed out that this is a "large and complex function" and "the details are not yet perfect", and it is still being optimized, but it does sound interesting.

The first part of the update also includes other content, such as comprehensive adjustments to the storage system and simplifying some basic mechanisms to balance the higher difficulties brought by the politician system.However, there is another part of the update, so let's take a look.

The second part of the update launched this week mainly revamps the building system of "Noland" to make the settlement look and feel more in line with the medieval style.It replaced multiple functional housing buildings with universal residences, expanded the Lord’s Hall (new throne, built-in kitchen and royal bedroom), and added a new building “plaza” that includes the market and tavern."In a narrow medieval city surrounded by walls, the streets are crowded, and the square is the core unit of social architecture," Graznev said.

To adapt to the scale of the building, the update also added the game's construction grid size and adjusted the "comfort" system of the house - which will be affected by surrounding buildings: "Other residential, halls and social buildings will increase comfort, while industrial buildings will reduce comfort."

These changes were originally launched in the Nolande test branch, and by the time you read this article, Long Jaunt should have pushed it to the official version.With the large patch in March, this large summer update has laid a new foundation for Norland.Graznev plans to promote the game's development roadmap based on this, and the new features added to the subsequent plan include "map generation, economic expansion, knowledge mechanism expansion and richer character personality".