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Krafton said the news that the development progress of "Deep Sea Trek 2" is true

2025-07-16 23:52:51|Myriagame |source:minecraft skins

In a statement to the media, Krafton has confirmed that the leaked content of the previously reported "Deep Sea Trek 2" development evaluation was true.This Krafton development analysis report "recommended to increase content volume and increase polishing before release".

The extension of Deep Sea Trek 2 is the main reason for the dispute between former Unknown Worlds executives Charlie Cleveland, Ted Jill and Max McGuire and the large publisher - Krafton acquired the studio in 2021.

These two slides are from an internal presentation showing Krafton's analysis of the development status of Deep Sea Trek 2 in May 2025.The summary on the first page reads: "Although the game contains a variety of content, it currently lacks the freshness and mass that the sequel should have."

Krafton表示《深海迷航2》开发进度落后的爆料属实

In the second slide, Krafton lists the five main contents missing from the 2025 version of "Deep Sea Trek 2" compared to the early beta release specifications set in 2023: two biomes are missing, a Leviathan-level creature, a vehicle, a game mode, and "a narrative line is delayed, and the content for about 6 hours has been deleted."

“Compared with the initial planned early beta release specifications, the current target content volume has been reduced or adjusted in multiple elements such as biome, biology, equipment/progress system and featured functions,” Krafton’s evaluation report mentioned. “Because there is a gap between the current status and the content volume set in the initial release plan, it is necessary to re-evaluate the release timeline and development roadmap.”

"This document, which is circulating on social media and reported by multiple media outlets, is indeed part of the internal milestone review of the Deep Sea Trek 2 project. We will conduct regular milestone reviews with all our creative studios on all projects, which help assess development progress, clarify goals, and ensure that each project is creative and quality-compliant with Krafton's standards."

The evidence from the development process of "Deep Sea Trek 2" undoubtedly makes things more complicated and to some extent confirms Krafton's statement.Apparently, the extension and the firing of Cleveland, Jill and McGuire are not just to escape the promised $250 million bonus to the studio.

Previously, a post on the forum called for boycott of "Deep Sea Trek 2" due to the sacking incident. Posters and some commenters speculated that the developer who was fired from Unknown Worlds was the party who wanted to give the game more time to develop, while Krafton was pushing the original release window - but the facts were obviously the opposite."We know the game is ready to enter early beta, and we know everyone is ready to play," Unknown Worlds co-founder Charlie Cleveland said last week.

Meanwhile, Krafton's internal development metrics are not sacred and irreversible dogma: what Krafton thinks is "under-progress" is likely a reasonable range adjustment made by Unknown Worlds, which could have been compensated for in the early testing phase.With the lack of more words from the average Unknown Worlds staff and the inability to actually experience the game, we cannot determine the specific situation.

The relationship between Krafton and the fired developer is becoming increasingly ugly.The publisher took unprecedented steps, criticizing Cleveland, Jill and McGuire by name, saying that "they failed our trust, which made us deeply betrayal" and accusing them of "giving up their responsibilities" and particularly accusing Cleveland of putting "individual film projects" above the development of "Deep Sea Trek 2".Cleveland said the three have filed a lawsuit against Krafton.

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