2025-07-16 23:53:25|Myriagame |source:minecraft skins
The multiplayer football game "Tail" is an unexpected transformation work by developer Slocap - the studio was previously known for martial arts action games such as "The Amnesty" and "The Master".But this game performed well and became very popular: Currently, 37,000 people play "Take" at the same time on the Steam platform alone.
Slocap CEO Pierre Tarno mentioned another slightly unexpected situation in an interview: the one who drives this data is not necessarily a loyal football fan."From the data point of view, the core audience of "Take" is more inclined to players who play online competitive games than football enthusiasts." He used the commonly used name for football in Europe in the interview.
This kind of "not catching a cold" about football has also extended to the development team of "Take".“A lot of people on the team don’t care about football at all,” Tarnau said. “But early in the project, those colleagues who weren’t optimistic about it — after we held an internal game — told me: ‘I understand now. I don’t have any interest in football, but the game really hits me.’ I think it’s the dynamic mechanics and teamwork in the game that make it fun even if you don’t like or don’t play football games.”
However, "Take" does not mean to perfectly replicate football, but to capture the essence of football in a fast-paced and smooth gameplay - teamwork, cooperation, strategy, and fake falls.It has enough football elements to attract sports enthusiasts immediately; it also has distinctive video game characteristics, allowing a wider audience to easily get started.
Tarno expects that more players with sports-based interest will join "Take" in the future, but this will take time because "the main audience we haven't reached are those who are not that familiar with the game", and they will be one step slower than core players to get into the game.
“They play FIFA but don’t watch the media,” Tarno said. “They may play FIFA and Call of Duty, but they are only waiting for new works every year. To reach them, they have to rely on word of mouth, continuous publicity, and continuous updates.”
However, at present, core game players are still dominating the popularity of this game.This works well for Slocap, but it is not without worries: it seems that some players still find it difficult to adapt to the gameplay concept of team sports games.
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