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"Hundred Days of War Chronicle - The Final Defense Academy -" allows manufacturers to successfully overcome th

2025-07-16 23:53:28|Myriagame |source:minecraft skins

Before Too Kyo Games launched "Hundred Days War Chronicle - The Final Defense Academy", co-creative director Gao and Gang admitted that the studio urgently needed the game to be successful - otherwise, the huge loans to advance the project could lead to the company's bankruptcy.Now, after two and a half months of hot sales and a large number of positive reputations, it seems that it really makes the company out of the quagmire of losses.In fact, the game's performance far exceeded expectations, and the studio even plans to add more plot routes based on the existing huge branch timeline.

In an interview with Bloomberg, Xiao Gao and the other party mentioned that the long development process of "The Hundred Days of War" once threatened the studio that was not long-established.Too Kyo Games was founded in 2017 by Kotaka Kazuka and another founder, Tatsuo Tatsuo. Previously, the two became famous at Spike Chunsoft for the "Buloman" and "Extreme Exit" series.In the years since its establishment, although the works launched by the studio continued the personal styles of the two main creators, "Hundred Days of War" is undoubtedly the first culmination of "integration of ideas": it not only contains the iconic social simulation elements of "Danwan Lunpo", but also unfolds complex multi-route branch plots in the second half, which can eventually reach 100 endings, which can be called the enhanced version of "Extreme Exit".This is undoubtedly an ambitious project for such a small team, and it took a full five years of development and had to rely on financial assistance to complete it.Now, Xiao Gao said that the game "sells are quite good" and the company "is unlikely to face bankruptcy in the future."

《百日战纪 -最终防卫学园-》让厂商成功度过破产危机

So, what's next? Too Kyo Games has launched its dream work and the market response is good.Xiao Gao and Gang, who have always been ambitious, said that he hopes to add a new plot line through patches and expansion packages to continue the life cycle of "Hundred Days War Chronicles" for another ten years, making it similar to a "service game".

“I’m trying to get this game to be in line with Cyberpunk 2077 or GTA Online,” Xiao Gao told Bloomberg. “I want to create an open world of ‘drama to games’.”

The Hundred Days War Chronicle begins with a typical visual novel structure: the player will control a team of high school students to resist alien invaders within 100 days and defend the academy - the academy contains a weapon related to the survival of humans.After the three-month time limit is over, the plot will usher in a major turning point without spoilers, resulting in completely different branch routes, each route dominated by different screenwriters.Therefore, each route has its own characteristics, but one of them reveals the whole truth of the game (provided that the player knows how to trigger it).Each route contains multiple endings, some are obviously "final conclusions" and some are more like "bad endings".Judging from the bold direction of some routes, "The Hundred Days War Chronicle" has almost no restrictions on the subject matter and tone.If the studio can enable the rotational screenwriter team, the game may remain fresh for years.Now that Too Kyo Games' financial situation is enough to support this new work, we have every reason to look forward to the future of the game and the studio.