your current location:首页 > news>Isn’t a good producer who can’t rub the mecha?

Isn’t a good producer who can’t rub the mecha?

2025-08-06 22:07:06|Myriagame |source:minecraft skins

On August 1, the annual China International Digital Interactive Entertainment Exhibition (ChinaJoy) was officially held at the Shanghai New International Expo Center.Many game manufacturers from home and abroad have entered the exhibition with their major works.On the main stage of the popular playstation, the new work of the classic game "Mecha War Demon" "Mecha War Demon Mythical Resident" successfully ignited the audience. The producer Kenichiro Tsudo was even wearing a soldier and putting the audience's enthusiasm to the climax.

不会搓机甲的胶佬不是好制作人?

This is not the first time "Mecha War Demons, Mythical Residents" has been unveiled in China. In recent times, in domestic exhibitions, games and producer Kenichiro Tsubaki can be seen in large and small exhibitions.And every time it appears at the exhibition, it can cause a lot of sensation.

At this ChinaJoy exhibition, producer Kenichiro Tsubasa brought more news about the game, including some design drawings of the Soldier Mecha.The mecha design of "Mecha War Demon Mythical Subordinates" is led by Masaji Kawamori.Kawamori Masaji is a golden sign in the industry. He is especially good at transforming mechas from human form to other forms such as aircraft and cars. He is known as the "deformed Kawamori", which shows his skills.

不会搓机甲的胶佬不是好制作人?

Unlike the traditional mecha design, the military mecha in "Mecha War Demon Mythology" is more like an exoskeleton attached to the surface of a human body.Compared with traditional mechas, it is lighter and more flexible in visual sense.Coupled with Kawamon's deformation design, the handsomeness of the entire mecha has reached a higher level.

不会搓机甲的胶佬不是好制作人?

At the climax of the show, producer Kenichiro Tsubasa appeared in a military mecha.This mecha, which took 6 months to build and was over two meters high, was reproduced one-to-one in the game. It not only has the texture full, but also has a strong pressure.The appearance of the mecha producers sparked the audience, and many mecha fans took to the stage to take a photo.

不会搓机甲的胶佬不是好制作人?

不会搓机甲的胶佬不是好制作人?

不会搓机甲的胶佬不是好制作人?

Speaking of the original intention of making this set of mechas, Kenichiro Tsushi said that he hopes that everyone can not only see the handsome mechas in the game, but also feel its charm in reality.Since all of them have been made, I must have wanted to wear them and have a look. This is why the scene on display at the mecha at this exhibition.

This set of mecha is much larger than expected, and it cannot be used in a ceiling-mounted room.In order to shape the details of the mecha, the production team started by selecting materials and repeatedly adjusting them to achieve such a shocking effect.However, due to limited time, the luminous part of the mecha is only made of the head.Moreover, during the process of making the mecha, the production team also found some details that can be optimized and adjusted to the game simultaneously, which can be said to be an unexpected gain.

不会搓机甲的胶佬不是好制作人?

After graduating from university, producer Kenichiro Tsubasa joined FromSoftware and participated in the development of works such as "Frame Gride" and "Armored Core". He then moved to FeelPlus to participate in the production of "The Lost Odyssey".As the studio was incorporated into Marvelous, Kenichiro Tsushi began to consider making new games.

At that time, the Switch was just launched, and all kinds of game categories were blooming, but only in the science fiction mecha field, there were works that were available.Under this opportunity, Kenichiro Tsubasa decided to produce "Mecha War Demon", which is the first generation of the series.

When producing the new generation of "Mecha War Demons and Mythological Seeds", Kenichiro Tsubasa was fully committed. The entire production team began to pay attention to various new technologies, and combined with the previous experience in developing RPGs and other games, intending to make something "different".

不会搓机甲的胶佬不是好制作人?

The production team began to reconsider the production of the military mecha. On the basis of respecting Kawamori Masajihara's design, it conducted a detailed discussion on each function and design. The purpose is to allow players to feel the technological evolution while ensuring the design and handsomeness of the mecha.As a producer, Kenichiro Tsubasa also personally participated in many design work, which gave birth to a unique design of humans wearing mechas directly (army mechas).

不会搓机甲的胶佬不是好制作人?

不会搓机甲的胶佬不是好制作人?

Since it is a wearable mecha, it cannot be completely based on the traditional mecha settings. The military mecha has a very distinctive feature, faster movement speed, more diverse and replaceable combat methods, and stronger sense of action, which are all things that need to be solved in development.

不会搓机甲的胶佬不是好制作人?

Whether a game is fun depends on whether the person who makes the game will find it interesting when he watches it himself.In order to polish the feel and gameplay of the mecha, Kenichiro Takashi led the team to analyze frame by frame, find out those places that are not smooth and not fun enough, and make modifications.Constantly repeating this process and constantly polishing and optimizing, this is where the trial version is praised by players.

不会搓机甲的胶佬不是好制作人?

The earliest military installation mechas were not good-looking. In order to achieve satisfactory results, the production team printed out the mechas and adjusted them little by little from the details.Only when he got it in his hand could Kenichiro Tsubasa truly realize that the so-called sense of balance cannot be seen through the screen.Using a physical model to determine whether the mecha is handsome or not is the most effective way. The mecha can be popular with players today, which is of great significance.

不会搓机甲的胶佬不是好制作人?

After the performance, we talked with the producers. After all, although ChinaJoy's exhibition hall has air conditioning, it will be quite hot when wearing an airtight mecha.When we asked him what he felt now, Kenichiro Tsubasa said bluntly that he was really hot and tired now, but when he saw the players on the scene reacting enthusiastically, he actually felt more joyful and happy at this moment, thinking that such efforts were worth it.

不会搓机甲的胶佬不是好制作人?