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Battlefield 6 significantly shortens TTK goals to create a tense and exciting sense of presence

2025-08-06 22:08:15|Myriagame |source:minecraft skins

"Battlefield 6" is about to start public testing, and its core mechanism of multiplayer battles - the kill time (TTK) system has ushered in major changes.Development team DICE explained in detail why TTK was greatly shortened to the point where two or three shots could kill, and the impact of this change on the gaming experience.

《战地6》大幅缩短TTK 目标打造紧张刺激的临场感

TTK (Time-To-Kill) means the time it takes for a player to fire to kill the enemy. This parameter directly determines the game rhythm and combat experience.Jacques Carlson, the head of DICE project, said that the team has comprehensively refactored the TTK system, with the goal of creating a more on-site and tense combat experience.

"We have repeatedly studied and tested TTK's performance," Carlson explained. "The combat environment of Battlefield 6 is much more complicated than the previous work. Whether it is the city streets interspersed with buildings or the empty wildfire areas, TTK requirements are completely different in different scenarios. Especially in close encounters, players must complete the kill at extremely fast speed, otherwise they will fall into a disadvantage."

"Our goal is to make every encounter full of tension and variables, rather than shooting each other in a standpoint," Carlson added. "In our experience, the TTK in the Battlefield 6 dynamic battlefield must be fast enough to keep up with changes in the battlefield situation."

《战地6》大幅缩短TTK 目标打造紧张刺激的临场感

Carlson clarified the doubts about players who have a very fast shooting pace and a "short killing time" in the trailer.He said that most of the video content currently displayed is concentrated in melee firefighting, which is also the most intense part of TTK's design, so the visual appearance presented is relatively fast in line with the actual setting.

Carlson stressed that although the team used a lot of data analysis to obtain the current TTK settings, the studio will continue to collect player feedback during the test period and after the game is released, and "evolution" and "adjust" the system.He specifically called on players to provide feedback after experiencing the game so that the development team can make further optimizations.

"Battlefield 6" public beta will start phased testing on August 7. Players can experience the adjusted TTK mechanism in actual games and provide feedback to the development team.The official version of the game is expected to be released on October 10.