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Switch 2 first-party games do not use DLSS. There may be engine restrictions behind it

2025-08-06 22:11:27|Myriagame |source:minecraft skins

Nintendo Switch 2 first-party first-party start-up games do not use DLSS, which may be due to engine restrictions.

Switch 2第一方游戏没用DLSS 背后可能是引擎限制

Digital Foundry, the Digital Foundry, talked about the first-party first-party Switch 2 games on the weekly podcast program, such as Mario Kart: World and the recently launched "Dong Qigang: Hanoli" did not use Nvidia DLSS. Instead, "Dong Qigang: Hanoli" chose to use the worse AMD FSR 1 solution.

The analysis of the Shumao Society said that the engines behind this may be engine limitations, because the engines that develop these games may not support the motion vectors required for DLSS.Without engine support, if the game is forced to use these technologies, it will require a lot of adaptation work, so Nintendo obviously doesn't want to do these things.

However, technical limitations may not be the only reason why the first-party first-party first-party game does not use DLSS, and art directors may also play a role in it.Nintendo games usually use cartoon-style visual effects and do not contain complex shapes or patterns, so even if the edges are not smooth enough, it will not be too bad, thus reducing the need for anti-aliasing and image quality improvement.Mario Kart: World is a great example, even without these features, the game's graphics are excellent.

Switch 2第一方游戏没用DLSS 背后可能是引擎限制