2025-08-06 22:12:42|Myriagame |source:minecraft skins
The fan group of "Silent Hill" has split again, and the focus of this controversy is on the "soul-like" combat system adopted in the new work "Silent Hill F".As the release date on September 25 approaches, more and more trailers and real-time videos are emerging on the Internet, and players are deeply analyzing various new ways of playing.This game will "focus more on melee and action elements than last year's "Silent Hill 2 Remake", but fans' concerns about the enemy's impact feedback, weapon durability system, and "soul-like style BOSS battle" are fermenting.
"From the details and quality, the overall game is amazing, and the efforts of the development team are obvious to all. But the combat system has worried me, especially the reaction (or lack of response) of the enemy when they are hit," one player wrote in the game community.Another fan lamented, "Please don't do this... I love this series deeply and look forward to the new work, but please don't sacrifice the essence of the series to pursue the trend. Don't alienate the core audience, this direction of development really scares me."
"The combat system is really worrying. Even if it ends up being amazing, the Sekiro-style blocking timing setting in Silent Hill made me nervous," another player added. "I hope they can finally slap me in the face like the Bloober team. At least, even if it fails as a sequel to Silent Hill, I hope it is an excellent horror game."
This is not the first time the series has tried a weapon durability system—there are precedents in "Silent Hill 4: Chamber of Secrets" and "Silent Hill: Origin".But some players are concerned that this mechanism may hinder the fun of exploration: "I want to carefully search every detail/memo in the game world, but if every exploration consumes precious weapons, you can only give up exploring to save resources."
This work is done by Neobards Entertainment, who has participated in Capcom's "Resident Evil" series, and the monster and character design is led by Kera, and the script is written by Dragon Knight 07, the author of "The Cicadas Crying and Crying".The story takes place in the rural "Ebisuko" based on the prototype of Kansama Town, Shiro City, Gifu Prefecture. The protagonist "ordinary female high school student" Hinako Shimizu found that her hometown was shrouded in fog and a terrifying change occurred.Players will explore this unrecognizable town, solve puzzles, and ultimately make a "beautiful and terrifying" choice that runs through the core of the game.
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