2025-08-06 22:12:59|Myriagame |source:minecraft skins
"Silent Hill F" is increasingly expected by players. Some even think that this game is a strong contender for the best game of the year, and many people want to know the duration of the game.Recently, the producer of the work, Okamoto Kiyo, composer Akira Yamaoka, and the story leader Dragon Knight 07, were interviewed by the media. They revealed that "Silent Hill F" will take 12-13 hours to pass the level and include 5 endings.
"Even an action game expert, it takes about 12 to 13 hours," added game director Al Yang, adding that short is about 8 hours, and long may take more than 15 hours."Silent Hill F" will inherit this iconic tradition, including 5 finales and new game+ modes.The new game+ mode includes different boss battles, more exploration content, and new plot developments with different endings.As a multi-circumference element, what you obtained before will be inherited into the next game.
As for the monster design concept of "Silent Hill F", Okamoto Kik said that when designing monsters, he upholds the spirit of the "Silent Hill" series: reflecting the trauma or various imagery of the protagonist, and also incorporates the concept of Dragon Knight 07 and the intention of NeoBards to build a certain gameplay.When asked about "introducing refreshing action elements", Okamoto Kiki believes that challenging action games are very popular among young users, but the previous "Silent Hill" series did not give people the impression that "actions are fun", and the team believes that the fun of introducing action is easier to attract young users.Everyone also attaches importance to action elements for the sake of new gameplay.
Okamoto Kishi said that "Silent Hill f" depicts a narrow and complex street scene that is closely intertwined with nature and human life, different from the ancient feeling.The blind spots caused by buildings and the limited view caused by thick fog and darkness create a sense of tension that does not know where the danger lies.Especially in the early stages of the game, the height difference design called "muscles and bones" makes its structure complex, confusing players like a maze.
In addition, the game also proposed the concept of "the composition of pictures intertwined by beauty and ugliness", allowing elements that are both weird, terrifying, elegant and blurred in boundaries to coexist.The puzzle design also matches the overall style and adopts a design based on "harmony" that not only hinders players from moving forward, but also contains elements that deeply explore the heartstrings of the characters that appear.
In terms of action, all weapons focus on melee combat, requiring players to carefully judge the enemy's movements and flexibly use "dodge", "attack" and "heavy attack" to engage in adaptable battles.Even if you are forced into a desperate situation by monsters, if you can skillfully use "perfect dodge" and "perfect counterattack", you may be able to find a way out.When the activation is successful, the "endurance power" will be restored instantly and can be used to reorganize the situation or carry out next actions such as chasing.
"Silent Hill f" not only needs to manage "physical strength", but also needs to pay attention to resource management such as "stay strength", "mental strength" and "durability" of weapons.The archive point "ancestral hall" on the way can accumulate "merits" and you can obtain various favors.For example, you can strengthen your state or obtain "talisman" with special effects. These enhancement elements will be inherited during the multi-week game after passing the level.
The game ending includes the "UFO ending" unique to the series, and there are 5 endings in total.The ending of the first week is fixed, but multiple different endings can be achieved.Starting from the second week, the area available for exploration will be expanded and cutscenes will be added.According to the actions and choices of the protagonist Hinako, the story will change, and the final boss and plot direction of the battle seem to be different, thus ushering in a different ending.
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