2025-08-06 22:13:20|Myriagame |source:minecraft skins
According to Video Game Insights statistics, the sales of the domestic action game "Ming Ming: The Feather of the Abyss" PC Steam version may exceed 2.2 million sets, with an average play time of 17 hours and a revenue of over 87 million US dollars.It is worth mentioning that these data are only an estimate of Video Game Insights and are for reference only.
"The Late Ming Dynasty: The Feather of Yuanxu" was released on July 24 and has been on sale for ten days.As the official continues to release patch repair games, the game's reviews on Steam are slowly recovering, and the positive review rate has now reached 46%.
Steam's positive review rate rose to 47%, and the current evaluation is "mixed"
The official also released a hot update of version 1.4.1 today, and also previewed the content of version 1.5.
Dear players:
First of all, we would like to extend our sincerest thanks to all the players who continue to support "The Last of Ming Dynasty: The Feather of Abyss".The feedback you provide is precious to the team, and this enthusiasm and encouragement are always our driving force for progress.
At this time, we will push a small repair patch, and the team is working hard behind the scenes to develop the next important update (version 1.5). In order to ensure the effectiveness and stability of the update and repair, we hope to push it to everyone after sufficient preparation.Currently, we plan to release the 1.5 version patch on the week of August 11. After the specific date is confirmed, we will synchronize it with all players as soon as possible!
【Now online - 1.4.1 Hot Patch】
Some hot patch adjustments are made for the upcoming AMD driver update and the next major patch update to adapt to the corresponding optimization work in 1.5 and subsequent versions
【Upcoming - Preview of version 1.5】
The following is a preview of the content of the 1.5 version update. The team is working hard to test the relevant content and cooperate to adjust some other repair progress. We will release the complete update content at that time:
Function/bug fix
Adjust the duration of the character's invincible frame after being knocked down to get up to avoid attacks during the anime (optimize the player's gaming experience in the early stages of the game)
Slightly accelerate the healing action, and a new mechanism to avoid the post-shaking of the medicine is added to enhance the strategy element
Adjusted animation, numerical and level design of some NPCs and AI
Fixed an abnormal lag when playing audio in some hardware models
Adjust the description of some equipment/props, add/adjust some dubbing
Fixed the problem that some keys cannot be set in key configuration and some keys cannot be saved after modification, such as keyboard left shift, left ctrl, left alt key, etc.
Fixed the abnormality of the Buddha statue in the back mountain of the palace after the first chapter, when the game forced to exit, the Buddha statue in the player's backpack disappeared.
Fixed the problem of incorrect effects of gold foil and jade pendant buff in multiple circles
Fixed some terrain issues that could cause players to get stuck
Shorten the waiting time of the elevator and fix the problem of the elevator stuck when it reaches the finish line.
Reduce the impact resistance of some primary enemies
Fixed the problem of abnormal parameters when supersampling resolution is used in high-end models
Other subtle corrections
Crash fix
Fixed an issue where switching screen resolution could cause game crashes in some cases
Fixed the problem of some shaders reporting errors under NVIDIA graphics card
Fixed an issue where some assets with translucent effects could cause GPU crashes in extreme cases
Fixed an issue where unnecessary rendering calls could cause game crashes in some cases
Fixed the problem of the game crash caused by the GPU stuck in some cases
Fixed a crash problem that may cause concurrency in animation blueprints when the map is loaded.
Other subtle corrections
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