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CJ 2025: "Niwang 3" 7-minute Chinese real-time official version improvement plan

2025-08-06 22:13:26|Myriagame |source:minecraft skins

On CJ, Glory brought the latest 7-minute Chinese real-time phone of "Nioh 3". The game will be released in early 2026 and will be available on PC Steam and PS5 platforms to support Chinese.

In addition, Gwangju also released the results and improvement plan for the α-experienced version of "Nioh 3".

"This α-experience version was launched from June 5 to June 18, 2025. We summarized the opinions and thoughts from players through the questionnaire. The α-experience version's comprehensive praise rate is 90.9% (including "specially positive reviews" and "positive reviews"), surpassing the β-experience version of the previous work "Ni O 2". The open world scene introduced in the "Ni O" series for the first time also received a positive review rate of 84.5%.

According to the questionnaire results, we will make the following improvements: optimize operation methods and custom functions, add and improve tutorials, adjust the design of some mechanisms and the difficulty of enemies, etc., to further optimize and improve the game experience.”

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

"Niwang 3" official version adjustment and optimization direction

Overall adjustment policy

Improve operational issues that most players have reported

Improve the part of the operational response delay

Add options to improve operational customization

Adjust unreasonable levels and enemy difficulty

Add new beginner teaching and improve readability

Adjust various action performance and balance

Improve the quality of the overall background image

Improve visibility of levels and open areas, identifying and overall balance of explore elements

Adjust the display of information that appears in battle, avoid obstructing the screen and support manual closing

Improve the balance of cultivation elements

Improve the quality of multiplayer play

About the player's actions and operation methods

Adjust the input method of martial arts combined with rocker, and add new operation options that can be used by buttons

When using a quick attack on an energetic enemy and pressing △, you will give priority to using martial arts rather than close-fitting stabs.

Added operation options to use other inputs to display guardian psychic skills

Adjust the negative effects of changing martial arts and reduce burden

Adjust to cancel Kasumi and perform ninjutsu

Add the types of actions that can be cancelled by guardian psychic skills

Optimize the cancellation timing of guardian psychic skills

Shorten the time required to use the magic medicine

Adjusted to use martial arts during the ninety-nine incarnation

Add martial arts commands corresponding to various ninja weapons, and add martial arts types that can be set at the same time.

Adjust and improve the operability of opening the action menu

"Switch Weapons" function is changed to unlock with the game progress. You can equip two melee weapons in one style and switch freely

About heart-changing and ultimate strike

By short press/long press the button, the method of using the ultimate move to counterattack and turning the heart is changed from skill learning to option settings.

New operation options are added, you can set the heart rotation and ultimate counterattack to different buttons respectively

Shorten the hard straight period after the ultimate counterattack

About the talisman

Can use the service symbol while moving to improve operational convenience

Added skills that can cancel other actions and use the talisman

About the Enemy

On the basis of retaining the tension in fighting with the enemy, adjustments have been made to the parts with more feedback.

Downgrade some enemies' excessively strong action performance

Reduce some enemies' excessive health

Fixed an issue where the Hellbee could move to a height where the jump attack could not hit

To address the problem that ninjutsu is not easy to hit the Hell bee, adjust its movement speed and behavior pattern

Reduce the enemy's tracking ability, allowing players to successfully escape from battles

About level design and game stage

Enhance the performance of GI (global lighting)

Improve the problem of excessive fog in some areas

Fixed the problem of rough texture in some materials

Improve the situation of difficult to distinguish the height difference between the inaccessible areas and the terrain

Improve visibility in indoor, hell, and in dark environments such as wide range of shadows

Downgrade fall damage

About hell

Recovering the Guardian Spirit will completely restore physical erosion, improving the gaming experience when re-challenging

Adjust the effect of Ksitigarbha's blessing, and using elixirs can restore physical erosion.

About Novice Teaching

Some newbies' teachings that appear in battles are changed to be displayed after the battle is over.

Shorten the display time for beginners in combat

Increase the font size of TIPS

Added TIPS for various options such as adjustable sprint operation

About Exploring Elements

Improve map display to view the number of exploration elements and acquisition status of each area

Newly enhanced equipment for rewards configured on maps such as treasure chests

Reduce the speed of moving at the beginning of Shanti

Expand the range of sounds that can be heard

The initial locations of Qianqiu and Shancai that have been discovered will be displayed on the map and compass

Added a special effect that can display the current location of Qianqiu and Shanti on the compass

The discovered "Hell possession" will be displayed on the map

About the factors of development

Upload the upper limit of the number of props held

If one of the three abilities corresponding to the two weapons is the same, the attack power of both weapons will be easier to increase.

Added skills that can keep the corresponding ability values of weapons consistent in both Samurai and Ninja styles

The recovery speed of energy improved by improving "intelligence" will be higher than that of improving "heart"

Adjust the intensity balance of title favor effect

Improve the balance of other values

About UI

Improve the response speed of various menus including shrine menus

Added special effects for identifying enemy monsters that are exhausted from their energy

Added the function of automatically consuming only the required spirit stone parts in the "Capability Growth" of the shrine

Shorten the prompt display time when obtaining important items in battle, and can be turned off by pressing the button

Comprehensively improve the structure and interface of the martial arts tree, improve visibility and readability Add new filtering functions to the equipment and dedication screens

Added new style categories such as "Samurai Weapons" and "Ninja Armors" to the item holder tab

When selecting a soul core in the shrine "Yin and Yang Box", you can view the detailed information of the craft you are equipped with

In the "Yin-Yang Box" of the shrine, the same kind of soul core can be set at the Yang Seat and the Yin Seat at the same time

The previous zoom status will be saved when the map is turned on again

Improve the display of map area boundaries

Added option to adjust the size of subtitles

Add a new level display to the simple notification when obtaining equipment

Improve the function of the martial arts tree, and learn the pre-mart skills when learning martial arts.

Optimize other interfaces and user operation experience

About online multiplayer tours

Improve the guidance method and teaching of novices for multi-player games

Improve matching efficiency and stability of online play

Strengthen newbie teaching to make it easier for players to notice online multiplayer menus

When playing multiple players, the color marks of each player character will remain consistent across all player screens.

Added sound effects prompts when other players place markers on the map

Strengthen the notification effect when a fellow traveler dies, and add new prompt sound effects

Added room recruitment function only for friends to join

Added the function of searching for friends to create rooms

About the sound

Adjust the volume balance of sound effects during combat

Improve some voice volume imbalance

Other corresponding policies

Optimize drawing processing to improve frame rate stability

Improve localization quality

Fix all kinds of known issues

Results of the α-experienced questionnaire:

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

Overall evaluation rate exceeds 90%

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

One-third of the players think the experience version is difficult, and 60% of the players recognize the screen performance.

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

More than 80% of players are very satisfied with the samurai style of sound effects/music and games

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划

CJ 2025:《仁王3》7分钟中文实机 正式版改进计划