2025-08-15 23:19:41|Myriagame |source:minecraft skins
On August 14, after the 2D animation trailer full of oriental fantasy was released and sparked heated discussion, just two hours later, players finally waited for the real "heavyweight" news - the 3D gameplay promotional video of "Mountain Outside the Mountain" (hereinafter referred to as 3DPV) was officially released.This time, Qingpu Game brought a 3 and a half-long trailer with a huge amount of information, responding to the most concerned question of players in the most intuitive way: What is this game?What are the differences?
From high-degree construction to exploration of deep interaction with the environment; from diverse ecosystems to boss battles full of oppression; from single-player adventure to multiplayer online collaboration - 3DPV weave these gameplay into the unique SOC core cycle of "The Mountains Outside the Mountains" and is fully displayed for the first time.
Unleashing the brain in a world of high interaction
The trailer opens with a stunning scene: Players build buildings in the air and fix them on the back of a mud rhino, walking with the beast.Wind direction, water flow, terrain and even weather changes can be used by players to achieve their goals, making every exploration full of variables and degrees of freedom.
At the combat level, when confronting enemies, the player's operations are tested, and people's brains are also tested.You can either defeat enemies with agile body skills or launch sneak attacks in the distance—or quietly approach from behind, kick them off a cliff, or crush them with a rolling stone on the hillside—the game's high interactive environment and high freedom construction system allow you to achieve your goals in various ways.
The shaping of the ecology is also what the production team wants to focus on conveying and reflecting.From agile clay pot elves to migrating giant beasts, each creature plays a unique role in the world—transport, combat, construction assistance, and even changes local ecology.Players can observe, capture, and tame, live and fight with them.
In this rich ecosystem, floating islands, seabed ruins, valley wetlands...the diverse terrain also forms a grand map, and the oppressive BOSS battle forms a strong contrast in the open world: skills, strategies and patience are required to win - to a certain extent, this will add a certain "soul-like" experience to the game - but only a little bit serves as a adjustment during the exploration process and will not let it steal the show.
Of course, as a SOC game, "The Mountains Outside the Mountains" has also created a mature online framework.Players can explore the world with friends, build homes, resist natural disasters, and protect the ruins of ancestors.Survival, exploration, construction, combat and ecological management echo each other, forming the core cycle of the game and bringing a long-term and sustainable gameplay experience.
The Road to "Qingpu Style" SOC
"The Mountains Outside the Mountain" was developed by Qingpu Games and created based on the Unreal 5 engine with deep magic modifications.The production team not only developed a complete set of editors and tool frameworks that adapt to SOC games, but also created a high-degree of freedom gameplay implementation mechanism to enable creativity to be implemented at an extremely fast pace.
This engine supports natural physical interaction and large-scale ecological simulation, while lowering the threshold for realizing gameplay prototypes, making it possible to "everyone can play with flowers".The production team said that the goal of this editor is to allow small teams to explore a big vision - after all, whether a gameplay is fun or not will eventually need to be done before you can know.
The greatest value of this model is that it greatly reduces the cost of trying new ideas and makes "quick trial and error" a day-to-day routine.Many mechanisms are not designed on paper, but are naturally grown through continuous trial play.Planners will try to interact, modify parameters, and adjust the environment directly in the editor until they become really interesting in the hand.
There are even many gameplays that come from bugs that occur accidentally during testing - when these bugs bring unexpected fun, the team will choose to keep them and polish them into formal game mechanics.This concept of "playing games in the way of playing games" has filled the world of "Away Mountain" with emergent surprises.
Supported by such a working model, the world of "The Mountains Outside the Mountains" is not a background painting that can only be viewed from afar, but a complete dynamic ecosystem.Day and night changes, weather systems, and environmental events can instantly change the state and interaction methods of objects.Feedback from grass and trees can be light and loose on sunny days; once it rains, the wet environment will change the way the character moves, affect the physical properties of the props, and even trigger new ecological reactions.This highly dynamic world means that every time a player explores, he will face different environment combinations, and every interaction may get brand new results.
At the same time, this technical architecture gives "The Mountain Outside the Mountain" extremely high degree of interaction freedom.Players can not only build a mobile home with the giant beasts, fix the building on the back of the mud rhino, and migrate to the other end of the world with it; they can also use natural forces such as wind direction, water flow, terrain mechanisms and even natural disasters to create fighter jets in battle.The experience of multiplayer online is based on deep physical synchronization - whether a bucket is kicked away or a tree falls down in a thunderstorm, these scenes will be instantly synchronized to each player's screen, bringing a strong sense of "being in the same place".
It is precisely with such R&D methods and underlying support that "The Mountains Outside the Mountains" has the opportunity to embark on a highly recognizable path in the field of SOC.It not only retains the core fun of survival and collaboration, but also allows players to constantly discover new things during the exploration process through dynamic worlds, emergent gameplay and high interactive experiences - every start is an unpredictable adventure.About the Future
The production team confirmed that "The Mountains Outside the Mountains" will be unveiled at this year's Cologne Game Exhibition, and will provide offline trials of playable versions.During the media visit event held not long ago, the production team also stated: "The core purpose of 3DPV is to show players how to play and technical skills. At the same time, we also hope to take this opportunity to listen to opinions from the media and players, so that the game can get better and better."
At the same time, the team is fully promoting the online trial version, with the goal of allowing players around the world to experience the charm of "The Mountains Outside the Mountains" as soon as possible.
This wonderful adventure called "The Mountains Outside the Mountains" is now fully launched.This 3DPV is just the prologue of adventure, the real story has just begun.
About configuration
The production team stated that the current recommended configuration is not the final version and will continue to be optimized.
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