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"Monster Hunter: The Wild" Tokuta wrote a letter to players promising to continue to optimize performance

2025-08-15 23:23:16|Myriagame |source:minecraft skins

Yu Tokuda, director of Capcom's popular action role-playing game "Monster Hunter: Wilderness", also released an open letter to players on August 12, detailing the upcoming Ver.1.021 update content to be released on August 13, and making long-term commitments to players on game performance optimization issues.This letter not only responds to the player community's expectations for game balance and final content, but also proposes a phased solution to the performance issues of the PC version.

《怪物猎人:荒野》德田致信玩家 承诺将持续优化性能

In the open letter, Director Yuya Tokuda first expressed his sincere thanks to players around the world: "I sincerely thank you for your support and play "Monster Hunter: Wilderness". He particularly emphasized that the development team has carefully read all player feedback and is fully promoting various improvements and adjustments.For some improvement projects that take a long time to achieve, Tokuda apologized to the players on behalf of the team and promised to do its best to improve the game experience.

《怪物猎人:荒野》德田致信玩家 承诺将持续优化性能

Tokuda confirmed that the "Extended Final Content" in the third game update, which was originally scheduled to be launched at the end of September, will be implemented in the Ver.1.021 update on August 13.This decision is obviously in response to players' feedback on insufficient content in the late game.The update will include high-difficulty task groups, weapon balance adjustments, and other system optimizations.

Faced with the performance issues that PC players have continued to report since the release of the game, Tokuda announced Capcom's long-term optimization plan for the first time in the letter.He admitted that performance optimization is a complex project that needs to be carefully promoted, and any hasty adjustments may cause more serious problems.

The development team has made initial progress in the second free update (TU2) in June:

· Fixed Shader Compilation-related Problems

·Reduce the processing load of anti-cheat checks by about 90%

·Added support for DLSS4 and FSR4 super-resolution technologies

·Improve texture reading method to reduce low-quality texture display when monsters suddenly appear

《怪物猎人:荒野》德田致信玩家 承诺将持续优化性能

The third update (TU3) to be released in September will further optimize the rendering performance of NPC and riding partner "Herahawk".The real battle - CPU load optimization, is scheduled to be implemented in the fourth update (TU4) this winter.Tokuda emphasized that this is a phased process, and the depth adjustment of the second phase will be promoted only after confirming the stability of the first phase optimization.The same caution strategy will be followed by the GPU load optimization.

《怪物猎人:荒野》德田致信玩家 承诺将持续优化性能

"We will continue to improve until every PC hunter can enjoy the hunting with peace of mind." Tokuda promised in his letter, implying that the complete solution may continue until 2026.He specifically reminded players that selecting the "unlimited" frame rate in the graphics settings will cause high CPU load operation, and it is recommended to adjust the screen options reasonably according to the hardware configuration.

At the end of the letter, Tokuda once again thanked the players for their support and understanding: "We will continue to work hard to improve the stability of the game so that more players can play this game with peace of mind."