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"Battlefield 6" confirmation matching system is based on player level, delay is the primary priority

2025-08-15 23:23:50|Myriagame |source:minecraft skins

随着《战地6》首轮测试结束,并即将于2025年8月14日开启第二轮测试,关于该作是否采用基于玩家水平的匹配系统(SBMM)的讨论成为热点。To clarify doubts, the game's chief producer David Sirland recently made it clear on social media platforms that Battlefield 6 does consider the player level (Skill) during the matching process, but this factor is "quite behind" in the priority list of the matching algorithm.

《战地6》确认匹配系统基于玩家水平 延迟为首要优先级

《战地6》确认匹配系统基于玩家水平 延迟为首要优先级

瑟兰在声明中指出,首次公开测试所使用的匹配机制已包含游戏正式发售时将采用的全部考量因素,且这些因素与系列前作保持一致。他强调,玩家在比赛中获得的延迟(Ping)是系统的首要优先级,其次则是等待开始游戏的时间。

“澄清:公开测试使用了我们预期在正式发售时会使用的所有匹配优先级,”瑟兰写道。"They have the same priority as in previous works. We put Ping and waiting for the game to start over most other factors. Player level (Skill) is a consideration, but the priority is low. In addition, all of our large modes require players from different levels to work well. The game sandbox requires a diverse player level to perform best, which is why the matching system automatically balances the teams as part of the process to make the team strength both sides as balanced as possible."

《战地6》确认匹配系统基于玩家水平 延迟为首要优先级

通过这一机制,《战地6》首先致力于保障玩家不会被分配到高延迟(高Ping)的卡顿比赛中。同时,系统也力求避免出现一方队伍全是顶尖玩家、而另一方只有新手的极端情况。其设计目标是让高水平与低水平玩家在双方队伍中实现较为均衡的分布。

《战地6》将于2025年10月10日正式发售,登陆 PC、PlayStation 5 和 Xbox Series X/S 平台,游戏二次公开测试将于2025年8月14日开启!