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"The Last of Ming Dynasty: The Feather of the Abyss" version 1.5 is updated to improve the early game experien

2025-08-15 23:24:41|Myriagame |source:minecraft skins

Recently, "The Late Ming Dynasty: The Feather of Yuanxu" officially announced that the 1.5 version of Steam update has been launched.This update focuses on improving the early game experience, focusing on optimizing the combat system, fixing key problems such as Chapter 4 camp bugs and ending trigger conditions, and technically solving stability problems such as multi-resolution switching crashes and graphics card errors.The official said that the game will be further improved and optimized based on player feedback.

《明末:渊虚之羽》1.5版更新上线 改善前期游戏体验

At present, the 1.5 version update of "The Late Ming Dynasty: The Feather of the Yuanxu" has been officially launched, and other platforms will also be updated in the near future.Once again, the official sincerely thanks all the players who continue to support them.

【Function/BUG fix】

• Increase the duration of the character's invincible frame after being knocked down

Avoid attacks during the stand-up animation and optimize the player's gaming experience in the early stages of the game.

•Slightly accelerate the action of drinking medicine, and now supports dodging and canceling the action.

To further improve combat strategy mechanism.

• Fixed bugs and issues in animation, numerical and level design of some NPCs and AI

Add some NPC dialogue content to fill in the plot and leave blank space.The exhaustion action will be further optimized in the future to improve the plot performance.

Fixed the camp bug in Chapter 4, adjusted the level design, and increased the performance effect of BVB.

Fixed the issue of the sequence of dialogue between Fang Yao and He Youzai, and avoided the bug where players could not achieve the ending of "no time in their lives" and "like a dream" due to the wrong order.

• Fixed the problem of stuttering when playing audio in some hardware models

• Fixed the bug in the description of some equipment/props

•Add some dubbing

Some impermanent voices have been added to complete the gaps in the story, and some NPC dialogues have been added to complete the story.

• Fixed the problem that some keys cannot be set and some keys cannot be saved after modification, such as left SHIFT, left CTRL, left ALT, etc.

•Fixed the abnormality of the Buddha statue in the back mountain of the palace after the first chapter, when the game forced to exit, the Buddha statue in the player's backpack disappeared

• Fixed the problem that the gold foil and jade pendant BUFF with combo effect is incorrect in multiple circles

• Fixed some terrain issues that could cause players to get stuck

•Short the waiting time of the elevator and fix the problem of the elevator stuck when it reaches the finish line.

When Wuchang was waiting for the elevator outside the elevator, the elevator speed increased to three times.Due to loading problems, the elevator speed remains unchanged for the time being.

• Monster impact resistance optimization

Reduce the impact resistance of some primary enemies, making it easier for light weapons to interrupt some monsters' moves in the early stage, and at the same time increase the strategic nature of light attacks. For later monsters, you can now directly shoot the subsequent light attack components through spells, weapon skills, etc. to suppress some monsters.

•The interval between lifting the ground thorns

• Further reduce the damage of mines

Now the monsters can still be staggered quickly, keeping the combat strategy in the group monster area unchanged.

•Reduce the number of mines in Chapter 3

• Adjust the game content to prepare for the luxury version to compensate for the updates of new weapons and suits

At present, the high-model stage for compensation content of the luxury version is about to end. We hope to bring players more traditional armor, including ancient armor such as the Wei and Jin Dynasties.

• Optimize the game code to prepare for players to choose to rebirth at the shrine or the BOSS door after they die

• Optimize the game code to prepare for subsequent patches to reduce the memory usage, with the purpose of solving the frequent lags and other display bugs caused by memory overflow

• Optimize asset specifications to prepare for a more obvious effect of picking red mercury

• Fixed the problem of abnormal parameters when supersampling resolution is used in high-end models.

•Other subtle corrections

【Crash Fix】

• Fixed the issue where switching screen resolution may cause game crashes in some cases

• Fixed the problem of some shaders reporting errors under NVIDIA graphics card

• Fixed the issue where some assets with translucent effects could cause GPU crash in extreme cases

• Fixed the issue where unnecessary rendering calls may cause game crashes in some cases

• Fixed the problem of game crashing due to GPU stuck in some cases

• Fixed the crash problem that may cause concurrency of animation blueprints when the map is loaded

•Other subtle corrections

This patch has made everyone wait for a long time. We will further improve and optimize the game based on player feedback, and strive to deliver an answer that satisfies players!