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"Scale ≠Quality": "Battlefield 6" developer responds to map size controversy

2025-08-15 23:28:59|Myriagame |source:minecraft skins

As of now, during the public beta phase, the map size of "Battlefield 6" has attracted controversy among players.Some players think that the current map is too small, closer to the size of the "Ground War" mode of "Call of Duty", rather than the experience that the traditional "Battlefield" series should have.Despite overall positive test feedback, the map size issue has always been the focus of player controversy.

“规模≠质量”:《战地6》开发者回应地图尺寸争议

At the recent multiplayer press conference of Battlefield 6, design director Shashank Uchil explained the design concept: "We want to create exclusive maps for all kinds of players - infantry players need high-quality infantry battle maps, vehicle enthusiasts need a battlefield with tanks across, and helicopter pilots and jet pilots should also have exclusive space." This design idea that emphasizes specialization, although some diversity may be sacrificed, can make each map form a distinctive feature.

Regarding the controversy over the scale of the beta map, Uchil bluntly stated: "Scale is not a decisive factor. Even if you have a huge map area, if you just blindly fill in the content, it will eventually become an open world after compromise."

“规模≠质量”:《战地6》开发者回应地图尺寸争议

"Battlefield 6" beta has set a series record, becoming the most involved public test in the series history.