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Assassin's Creed was originally a trilogy, but the series was too successful and the official killed Desmond

2025-08-15 23:29:45|Myriagame |source:minecraft skins

Recently, Alex Hutchinson, creative director of Assassin's Creed 3, explained why Desmond Myers was controversially killed in the third generation, and this reason sounds "very reliable".

《刺客信条》原本是三部曲 但系列太成功导致官方杀死了戴斯蒙德

As one of the most successful game series in history, Assassin's Creed is naturally controversial and has made many surprising decisions.Putting aside the past year's Assassin's Creed: Shadow, the most notorious moment in the entire series has so far happened to the already controversial Assassin's Creed 3.

The ending of "Assassin's Creed 3" is that the protagonist Desmond was suddenly killed, which is one of the most disappointing endings in history.Fans hate this scene very much, but at least now we know the reason behind it.

《刺客信条》原本是三部曲 但系列太成功导致官方杀死了戴斯蒙德

Desmond's death is actually because "Assassin's Creed" sells so well and is so popular. We might have played a whole "modern background" "Assassin's Creed"

Twitter user "TheHiddenOneAC" recently shared news that Alex Hutchinson revealed some inside information about his work in the series in an interview with Convergence Games Showcase.During the interview, Hutchinson revealed some amazing truths about Assassin's Creed, including that it was originally intended to do a trilogy.

The first two works of Assassin's Creed are progressing as planned, and the original concept of the third part is that the story will take place entirely in the modern era, with Desmond Myers as the protagonist.But as the series sells globally, Ubisoft quickly decided that Assassin's Creed would not stop in the trilogy, but would continue to expand.

"I don't think it's reasonable for you to go from elementary school to college and I'm still saying to you 'remember when you were in elementary school' - that's why we killed Desmond."

Hutchinson means that Desmond, as the core modern character of Assassin's Creed, his story starts from the first game and runs through multiple games (equivalent to the time span from "elementary school" to "university").If the series continues to be infinitely extended, Desmond's storyline will become increasingly unreasonable, just like a person who goes from elementary school to college (the time span is very long), but is still reminiscing or continuing things from elementary school repeatedly, which seems far-fetched and unnatural in narrative.

Hutchinson further stated that this sudden death was actually the result of the great success of the Assassin's Creed series and the complete change in future plans.By the time the fifth part of the series was released (including derivative works), the game's world view and background settings were already very large. In order to avoid the plot being too complicated, they chose to end the storyline of Desmond in the third part.

Assassin's Creed fans have been wondering for years why Desmond was killed in such a bland way, and the truth is that the huge success of the series and future development potential led to the decision.It can be said that this is a best example of "pain from success".