2025-08-15 23:29:54|Myriagame |source:minecraft skins
In the field of cutting-edge technology, we rarely see the behind-the-scenes R&D process of giant companies.But the occasional details exposed will make us realize that current equipment and electronic products actually have huge potential for improvement.Meta's VR department recently showed two such prototypes, codenamed "Tiramisu" (Tiramisu) and "Boba 3" (Boba 3).If they represent the future of virtual reality games, you need to be ready to be shocked - but unfortunately, your wallet may be ready, too.
To be honest, a blog post from Meta Reality Labs Research titled "Window of the Future" is a bit special.The article reads like a tech reporter invited to visit the R&D center and dig deep into the latest progress, but in fact the author is an internal employee of Meta.But putting aside this, the core content of the article is indeed full of practical information.
The first one to appear is "Tiramisu": an experimental "hyperrealistic VR" headset.You may think that such a description is just a marketing gimmick, but the parameters tell completely different stories.It uses a micro OLED display panel and a "special refracting vision optics system" with a contrast ratio of three times that of the Meta Quest 3.
Its brightness is said to be as high as 1400 nits - 14 times that of the Quest 3, and it sounds like it can burn the retina through.But what is really amazing is the average pixel density.The pixel density of VR headsets is usually measured in "pixels per degree", with the Quest 3 on average about 26, while the "Tiramisu" hits a nearly incredible 90.
This is equivalent to the horizontal resolution of micro OLED panels exceeding 7000 pixels, which is an amazing pixel processing volume for any GPU.Real-time performance can be achieved, "Thanks to NVIDIA's DLSS 3 technology."I bet that if there is any additional explanation, it will definitely add "and at least one RTX 5090 graphics card is required."
Of course, there is no such additional explanation, but it is obvious that the Qualcomm processors commonly used in VR headsets are completely unable to cope with this resolution."Tiramisu" as a prototype device is likely to be able to run only on top desktops.
Another tricky problem is the field of view (FOV): only 33×33 degrees.Reality Labs acknowledges this is "quite limited" (which is simply the most conservative statement of the century), but it is the closest device to passing the "visual Turing test."The so-called visual Turing test means making it difficult to distinguish between virtual reality and real reality, which requires super high pixels, brightness and contrast.
This also requires that the field of view is close to the human visual level - about 200 degrees, and "Tiramisu" is still far from it.Fortunately, Meta is developing another prototype that is closer to this goal.
The "Boba" VR headset that has been iterated to the third generation has a horizontal field of view of 180 degrees and a vertical field of view of view of view of 120 degrees (Quest 3 is 110 degrees and 96 degrees respectively).It is lighter and more beautiful than the "Tiramisu", weighing only 690 grams, and its pixel specifications are unambiguous - each eye is equipped with a 4K×4K panel.
If you're so excited about buying this ultimate VR headset, you'll probably have to suppress your (virtual) excitement: "We want to push it to the world right away, but it's not for everyone," said Yang Zhao, an optical scientist at the sister team of Reality Labs. "It's hard to reach the mass market price point and requires top-notch GPU and PC systems support."
But if "Tiramisu" and "Boba 3" really represent the future of VR games, then I can't wait to put on the Quest 9000 and say goodbye to the real world forever.I just hope that my gaming PC can withstand this challenge by then.These two VR prototypes from Meta will be on display at this year's Siggraph conference. If you are going to attend the conference, be sure to see their actual performance with your own eyes.
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