your current location:首页 > news>"Dawn Walker's Blood" has a moderate game duration: I don't want to make the game longer

"Dawn Walker's Blood" has a moderate game duration: I don't want to make the game longer

2025-08-24 21:45:40|Myriagame |source:minecraft skins

Compared to other open world role-playing games today, Dawn Walker Blood will be quite modest.Its developer team includes some senior developers of The Witcher 3, who focus more on making the game content "intensive" rather than "length".

《黎明行者之血》游戏时长适中:不想让游戏变冗长

In an interview at the 2025 Cologne Game Show, Patrick Fiarkowski, a senior mission designer at Rebel Wolves Studio, said that the upcoming vampire-themed game is "not large" - "the content is very intensive, but we don't want to be an open world that takes 400 hours to finish."On the contrary, the length of an ordinary player completes the level at a time is about "about 40 hours", which once again reflects its moderate positioning.

"It's not big compared to other large open worlds, but because of this, we can be bold in actual content. Quality takes precedence over quantity, which also helps us control the scope of development."

He also explained that to create so many levels of games from the beginning, meticulous preliminary planning is crucial.The "main mission" of "Dawn Walker's Blood" has a time limit of about 30 days, and players can also trigger any mission at sunset to show the more bloodthirsty side of the character, which will greatly change the way to play some parts of the game.

“From the early stages of development, we have a clear vision—this is necessary because, for example, to build a time-propulsion system, we have to frame the entire game early on,” he said. “A basic skeleton, including the number of tasks, how they interact, and what we can achieve through those tasks.”

"Because of this, we know that the scope of development needs to shrink from the 'super-large open world'. The skeleton built early on gives us room for experiments, allowing us to continuously superimpose content levels and iterate and optimize repeatedly."