2025-08-24 21:46:27|Myriagame |source:minecraft skins
Although developer Double Fine is preparing to release its narrative adventure game Keeper, the studio seems to be pushing for other projects, all of which are brand new IPs.During the Xbox opening day event at the 2025 Cologne Game Show, studio head Tim Schafer mentioned other development projects besides Keeper.
Schaffer specifically emphasized that all new projects are not sequels to the old Double Fine work, and said that the development experience of "Psychonauts 2" made the team "no longer interested in the sequel in the short term."This also means that Brutal Legend will not release a sequel in the short term.
“Well, I’m officially announcing here…we’re making other games,” Schaffer said."The studio has multiple projects going in parallel, and they are all brand new. They are all brand new. We have completed Brain Navigator 2, which allows us to not touch the sequel for the time being."
Schafer also took the opportunity to introduce "Keeper", emphasizing that the work reflects the single creative vision of game director Lee Petty.He mentioned that Petty had a "unique taste" inspired by The Dark Crystal, Cronenberg-style films and surreal painters.Schafer believes that this will bring players a game full of strange experiences.
"Keeper" was originally released in June this year.In this narrative adventure game, players will control a peculiar beacon that gains walking ability, with the core gameplay centered around exploring the world and solving environmental puzzles with the assistance of a bird partner named Twig.
The puzzle design in the game is based on the limitations of the respective abilities of the lighthouse and Twig: the lighthouse can only operate light, and Twig can only interact physically, and the two must move forward in a collaborative manner.As the process progresses, the two will establish friendships beyond species—no oral or written dialogue throughout the process.
More details are revealed through an interview with Petty for Xbox Wire this week.Petty said in an interview that Keeper is designed to guide players to "embrace accidents" in this strange world.
“The core principle of this game is ‘accident’,” Petty explains. “We want players to relax a little and embrace unpredictable experiences. So the game contains experimental design, but players don’t die in the game and don’t mess up the process. We let players adapt to the mechanics as early as possible so that when an accident occurs, they don’t panic about being overwhelmed.”
Petty also described "Keeper" as an accessible work, with a simple operation plan, no complex key combinations, and provides auxiliary functions such as key remapping.
"Keeper" will be available on PC and Xbox Series X/S platforms, and will be released on October 17, and will be added to Xbox Game Pass on the first day.
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