your current location:首页 > news>Stop queuing in 10 minutes, and the 500 square meters trial area is full!"Shadow Blade Zero" has become the mo

Stop queuing in 10 minutes, and the 500 square meters trial area is full!"Shadow Blade Zero" has become the mo

2025-08-24 21:47:26|Myriagame |source:minecraft skins

On August 20, local time in Germany, Cologne International Games Exhibition 2025 (Gamescom 2025), one of the world's largest game exhibitions, officially kicked off.As one of the most influential gaming industry events, this exhibition attracted game developers, publishers and tens of thousands of game enthusiasts from all over the world to gather in Cologne, Germany.

Among the many exhibited works, the 3A martial arts action game "Shadow Blade Zero" from China has become a highlight of this exhibition with its exquisite pictures, smooth combat experience and profound oriental martial arts culture. The crowds of people are surging in front of the booth and players are enthusiastic.

10分钟停止排队,500平米试玩区爆满!《影之刃零》成科隆展最拥挤打卡地

10分钟停止排队,500平米试玩区爆满!《影之刃零》成科隆展最拥挤打卡地

Since the opening of the exhibition, the "Shadow Blade Zero" booth has become a popular check-in place for this Cologne game exhibition. The carefully created 500-square-meter trial area, and the super large main visual booth has attracted many players to stop and take photos.In addition to players, IGN, TheGamer, GameStar, CNN, Tech Junkie, Game'sTalk and other domestic and foreign media and Kol also came to take photos and try them out. The "Shadow Blade Zero" booth has also become a check-in place for many industry insiders to visit, and many players have met Mihayou President Da Viagra at the booth.

10分钟停止排队,500平米试玩区爆满!《影之刃零》成科隆展最拥挤打卡地

Image description: Players meet Da Weige by chance

But unlike other booths, the exhibition area of ​​"Shadow Blade Zero" does not have a stage area and coser performance, nor does it have large exhibition statues and other decorations. All booth spaces are used to fill 60 trial machines to maximize the availability of players to try the game.Despite this, the popularity of the scene was still far beyond expectations - since the official launch of 10 o'clock, players have rushed in, and the in-field trial machine was filled in instantly.In just 10 minutes, the queue area was completely full. At around 10:30, the booth capacity limit was even reached and the queue was forced to suspend, but a large number of players still insisted on waiting and refused to leave.

10分钟停止排队,500平米试玩区爆满!《影之刃零》成科隆展最拥挤打卡地

In the trial area, players hold hands, and everyone has a focused expression on their faces, completely immersed in the world of swords and swords.Many players on the scene were still unsatisfied after the experience, feeling that the game exceeded their expectations.

10分钟停止排队,500平米试玩区爆满!《影之刃零》成科隆展最拥挤打卡地

Among them, some overseas players said that "Shadow Blade Zero" was the first time he tried to come into contact with the Eastern martial arts game. Through this trial, he personally experienced the feeling of being a hero. There are also some players who are good at action games who like the game's combat system after the experience. Different weapon combinations can make combos of different styles, and the entire battle experience is quite pleasant.

10分钟停止排队,500平米试玩区爆满!《影之刃零》成科隆展最拥挤打卡地

10分钟停止排队,500平米试玩区爆满!《影之刃零》成科隆展最拥挤打卡地

In addition to the operation feel and visual impact, the game's plot has also received a lot of praise.Some players said that although the trial time of "Shadow Blade Zero" is limited, it shows the world view background of the game and tells a complete side plot, with a pure Chinese martial arts style, combined with infectious background music, allowing people to immerse themselves in the charm of Chinese martial arts.

With the continued progress of the Cologne Game Exhibition, "Shadow Blade Zero" will undoubtedly continue to become one of the focus of the exhibition, winning more attention and recognition for the Chinese game industry on the international stage, and also showing the unique charm of oriental culture and the increasingly powerful innovation strength of domestic games to the global market.