2025-08-26 20:17:02|Myriagame |source:minecraft skins
Microsoft announced that it will release the portable gaming consoles "ROG Xbox Ally" and "ROG Xbox Ally X" on October 16.It is reported that the company is currently developing a new technology aimed at reducing the waiting time for the game to start the first time.
What Microsoft is committed to solving is a problem about the indispensable "shader" in games.I believe everyone will encounter when playing games on PC: when the game is first started, you need to wait for a long loading time to display "shader compilation".Different game works will use different shaders, and the format will also vary depending on the GPU-centric device configuration.Therefore, it needs to be compiled (converted) to a dedicated shader based on the user environment.This mode can make the game run more stably, but it affects the first startup of the game and even causes the game to crash.There is also a problem that the shader needs to be compiled again after performing driver updates.Especially like some games, it requires repeated compilation of shaders, which is annoying!
"Monster Hunter: Wild" compiled and loaded the shader screen
To this end, the DirectX team developed a new technology called Advanced Shader Delivery.The team collected and digitized the shaders of each game's works.Then, by integrating the shader compiler obtained in cooperation with major hardware manufacturers, a compiled shader database (hereinafter referred to as PSDB).This PSDB can be obtained together when playing from the store, so users can use the compiled shader to start the game immediately from the first launch.It also allegedly updates the shader cache automatically when a driver update is detected.
According to a report on the DirectX development team's blog, this technology will greatly reduce game startup time.This also helps save battery power, which is especially beneficial for portable devices since there is no need to compile.In addition, this technology is said to prevent lags that affect the performance of the game during runtime, which is the so-called "screen stuttering".
Currently, the team is focusing on supporting the release of ROG Xbox Ally and ROG Xbox Ally X, but plans to release the toolkit for developers and stores in September.The goal is to implement this technology throughout the industry, and they said they will increase supported devices and game productions by strengthening cooperation with game developers and hardware manufacturers.It is said that there may also be a prospect of directly integrating features into game engines in the future.The days of realizing the "first PC game startup experience" that you don't have to wait may not be far away.
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