your current location:首页 > news>"The Departed Light: The Sleeping Beast" 30 graphics cards have a good overall optimization

"The Departed Light: The Sleeping Beast" 30 graphics cards have a good overall optimization

2025-09-23 22:19:07|Myriagame |source:minecraft skins

Foreign media TechPowerUp brings graphics card scores for the latest release game "Disappeared Light: Sleeping Beast", with a total of more than 30 graphics cards.The work still uses Techland's own C-Engine engine, which is designed for large, fine and open world environments and supports physically based interactive and dynamic ecosystems.

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

In addition, the C-Engine engine also supports advanced lighting functions such as global lighting, weather systems and screen space reflection.Although "The Deserted Light: The Sleeping Beast" was hailed as a ray tracing game before its release, Nvidia even praised its ray tracing effect, it did not support ray tracing when it was actually released (the feature was temporarily disabled by the official), nor did it support ray tracing "super" configuration files.

On the other hand, "Defying Light: The Snapping Beast" supports a variety of AI scaling tools, and players can use Nvidia DLSS, AMD FSR, and Intel XeSS, as well as multi-provisioned frame generation technology to ensure smooth performance on a variety of hardware.

Graphics card running scores at a glance

1080p

"The Departed Light: The Hidden Beast" has low hardware requirements, and it can run smoothly on all kinds of hardware.To reach 60 FPS at 1080p/maximum image quality, without turning on DLSS, you only need RTX 3060 Ti, RTX 4060 Ti, RTX 5060, RX 7700 XT, RX 9060 XT or faster graphics cards.

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Average frame count

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Minimum number of frames

2K resolution

Have a 1440p monitor? Then you will need an RTX 5060 Ti, an RTX 4070, an RX 7900 GRE or an RX 9070.

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Average frame count

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Minimum number of frames

4K

After switching to 4K, things suddenly became even more difficult, and the only AMD graphics card that could reach 60 FPS was the RX 7900 XTX.For Nvidia, it requires RTX 4080, RTX 5070 Ti and above graphics cards.

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Average frames

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Minimum frame

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Frame performance after turning on DLSS/FSR/XeSS

Like most games, AMD graphics cards perform quite poorly in The Deserted Light.The review does use AMD's brand new game drivers, so this is not a lack of official support.On the contrary, the RTX 50 Series graphics cards perform better, and this is especially true for higher-end graphics cards.

Game settings have little impact on image quality or frame rate (FPS).Switching from "high" to "extremely low" will only lead to an increase in frame rate by about 15%, and the game screen will basically remain unchanged.

Techland relies heavily on stretch adjustments in the profile, and reviews disable these adjustments to evaluate their impact on image quality and frame rate.Unfortunately, for those players who are weaker in hardware and willing to sacrifice quality for higher frame rates, this will disappoint you - because there are not many improvements available.On the plus side, the game supports a variety of picture quality improvement technologies, but a well-made game should provide a richer range of settings, giving players more options, tradeoffs and options.

Video memory (VRAM)

The video memory usage is not a problem at all. The video memory usage of "The Deserted Light: The Sleeping Beast" is not high, and this is not surprising considering the low-quality textures we see in many places.

At the highest image quality and 4K resolution, the gaming memory occupies about 8GB, and 10GB when generating frames.This means that the 8GB graphics card performs well.

But at 1080p resolution, the video memory will be very full.Under extremely low image quality settings, the graphics memory usage will be slightly higher than 6GB, so it will be more difficult to run games with 6GB or lower graphics cards, or have to constantly exchange data between the GPU and main memory, which will seriously affect performance.

《消逝的光芒:困兽》30款显卡跑分 优化整体不错

Video memory usage

Shader stutter and barrier-free options

While Unreal Engine is notorious for its shading compilation phase and shader stuttering, this is usually not a problem in The Deserting Light, thanks to Techland's C engine.After the hardware/driver is first started or replaced, there is a brief 30-second shader compilation step, but this is usually masked by various loading screens and is very fast.Once you enter the game, the shader is completely free of lag and everything runs very smoothly.However, even on NVMe SSD, you may experience some traversal stuttering when moving while loading a large open world area.However, these lags will not affect the game.

When it comes to accessibility options, the game offers a wealth of options.You can adjust the difficulty, reduce the effects to avoid motion sickness, enable various color blindness modes, and switch the QTE event to hold instead of clicking.The keyboard layout is customizable and automatic aiming can be enabled (off by default).While it may not offer a wealth of options like some of the other recent AAA masterpieces, it is definitely enough.What is annoying is that there is no quick travel option.

Screen

Unlike most latest versions of the game, The Deserted Light: The Hidden Beast is not based on Unreal Engine.Developer Techland decided to continue using its proven C engine, which was also used to develop its predecessors.There were some minor improvements inside the engine, but overall everything looked almost the same.

The game screen is OK, but from some screenshots, it can be seen that the engine has some shortcomings and is slightly outdated.Additionally, I think the game's production level is slightly lower than the previous one, which is probably due to its DLC version.The map is well-made and makes full use of vertical movement, and the parkour mechanism complements this design.Apart from the UV area, not many areas on the map have excellent light and shadow effects.The level of violence in the screen has been increased, but you can adjust it in the settings.It is worth mentioning that compared with many competitor games, this game has much lower texture resolution.When you get close to the wall, the texture becomes noticeably blurry and sometimes even pixelated—a modern Unreal 5 engine game performs much better in this regard.

Summarize

Overall, The Departed Light: The Beast provides very good game optimizations, especially for fans of this type of game.It is not a revolutionary innovation, but it runs smoothly on all kinds of hardware.