2025-10-04 21:44:09|Myriagame |source:minecraft skins
"Super Mario Galaxy" 1st and 2nd generations have been confirmed to adopt a hybrid simulation and native porting architecture on the Nintendo Switch platform, similar to the previously launched "Super Mario 3D Collection".The discovery was announced by data miner OatmealDome, who pointed out that although the game code has been recompiled and can be run natively on the Switch's CPU, elements such as graphics and audio are still running through Nintendo's internal Wii emulator called Hagi.
According to OatmealDome, the overall code name of the project is "Comet", among which "Super Mario Galaxy" corresponds to "Cosmo" and "Super Mario Galaxy 2" corresponds to "Cosmo2".This approach is consistent with the architecture adopted by the Switch port of Piquemin 1+2, which also combines simulation with selective native elements to achieve smoother operation on modern hardware.
However, for players looking forward to upgrading to Nintendo Switch 2, a new problem arises.Does It Play, a Twitter account that focuses on game archives, reported that on the Switch 2 hardware running the 20.4.0 firmware, if the first day patch is installed, the physical version of the "Super Mario Galaxy" collection cannot be started.The account said: "Nintendo did this again. The "Super Mario Galaxy" collection is artificially restricted from running through the cassette on the firmware of Switch 2 version 20.4.0."
This limitation means that the collection may run normally on the first generation of Switch consoles, but Switch 2 players need to be updated online before they can play these games.This issue highlights an issue that Does It Play has been concerned about - the account records physical games that cannot run natively on the new system without updating the software.
For players who are eager to relive the 1st and 2nd generations of "Super Mario Galaxy", the Switch version can still be experienced normally, but the compatibility of Switch 2 requires updates, adding a layer of dissatisfaction to the current controversy over the transition between game archives and hardware.
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