2025-10-04 21:47:11|Myriagame |source:minecraft skins
Resident Evil has been the most classic flagship horror game in the history of the game for many years. Over the years, it not only brought a creepy atmosphere and depression, but also provided a heart-pounding scene.However, as the development team continues to explore new ways of thriller, the lead developers of Resident Evil 9 admit that it is no longer possible to tell whether their game is really scary.
Director Nakashi Xi admitted that their goal is not to make continuous breakthroughs in horror innovation, but because of long-term engagement in such development, the team itself will have a certain "numbness". It is necessary to judge whether the content is terrible through the actual reaction of the players.
"We have done too much and we can't tell it out. We have to wait until others play to find out."
In this "constant attempt and continuous increase" development process, the team also had some extreme ideas, and even almost caused Grace to suffer tragic physical damage like Ethan - for example, her legs were almost "cut off" by monsters.
When IGN asked if they had deleted anything because they were "too scary".Nakashi Akishi said that he did not expect that there was a case that was clearly added and deleted, but he remembered a story that made Ethan Winters fans smile knowingly:
"Actually, that's not considered being cut off, because we didn't realize it at all. The problem is that we can't tell what's scary, so we'll say 'Let's add this, add that one'. Finally, we even thought about whether to let Grace's leg be cut by a monster, or even cut off directly. Would that scene be particularly terrifying? But then we felt that it was a little over, so we gave up."
At least we can be sure that Grace probably won’t always be able to get along with her “hands” like Ethan.
Resident Evil 9: Requiem" has always been the team's original intention of moving closer to Resident Evil 2
Akishi Nakanishi, the producer of "Resident Evil 9: Requiem", talked about the inspiration he drew from "Resident Evil 2" in an interview with IGN.Chinese and Western first explains how players "categorize the Resident Evil series based on their similarity to Resident Evil 2 or Resident Evil 4".He said that because of his return to the foundation of survival horror, Resident Evil 7 is more inclined to Resident Evil 2, while Resident Evil 8: Village is closer to Resident Evil 4, which is mainly due to its action and gameplay.
"I think the Resident Evil series can be roughly divided into one spectrum, one end is more like Resident Evil 2 and the other end is more like Resident Evil 4. For example, Resident Evil 7 is obviously biased towards the 2 end, which returns to the foundation of survival horror and has been well received. Resident Evil 8 adds more action and shooting on this basis, and it tends toward the 4 end. But if we continue to follow that path, there will be a 'inflation effect', and you have to keep stuffing more action content into it to surpass the previous work, and you will eventually go to the situation of Resident Evil 5 and Resident Evil 6.
While they are still excellent games, the general consensus is that they over-push Resident Evil into action, thus no longer being horrible.I don't want to repeat this in the ninth part, but just to make a game that I don't want to make myself to surpass the action performance of Resident Evil 8.So this time we deliberately put our focus back to the style of "Resident Evil 2", which can be said to be an upgrade to that style.”
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