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Producer of "Mina the Burrowing Rat": Now every game has a blocking design

2025-10-20 21:52:58|Myriagame |source:minecraft skins

Whether you like it or not, blocking mechanics are everywhere in games these days.Once a core mechanic in action games such as Devil May Cry, Ninja Gaiden, and Metal Gear Rising: Revengeance, it has become a popular way to play—even first-person shooters like Doom: Dark Ages, horror games like Resident Evil 4: Remake, and turn-based role-playing games like Light and Shadow: Expedition 33 all use blocking as a key part of combat.

In an interview, Yacht Club Games co-founder Sean Velasco talked about the combat design of the studio's upcoming Zelda-like adventure game Mina the Hollower.

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"There are some limitations to the game, but it's those limitations that make it fun," he said.The core controls of Mina the Burrowing Rat revolve around three actions: jumping, digging, and whip attacks.Velasco explained that the game's combat "centers on controlling the stalemate phase, and the gameplay is similar to Castlevania or Bloodborne - games without a block button."

“There’s a lot of discussion in the gaming industry about combat design right now, and all the game mechanics are merging with each other,” Velasco added. “Almost every game now has blocking. I played the new Doom, and even it has a Dark Souls-like gameplay.”Velasco explained: "Combat design is definitely a focus (in development); we do have a lot of ideas that we want to implement through it. We don't want to just do a simple roll and dodge mechanism, but try to draw inspiration from classic gameplay and re-tweak the design to create more interesting content."

Yacht Club Games once "expanded the development scale" for "Mina the Burrowing Rat" because the team believed that the game "lacked enough adventure elements"; but judging from the information disclosed so far, in terms of mechanical design, the game still focuses on proven and effective gameplay.Part of what makes Shovel Knight such an enduring and accessible title is that it maintains a relatively simple design—much like the Famicom-era games it draws from.Therefore, it would undoubtedly be a positive sign if the style of this much-anticipated sequel can continue this feature.