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Former "God of War" producer: AAA studios should invest more in low-cost projects

2025-10-20 21:53:00|Myriagame |source:minecraft skins

Meghan Morgan Junio, a former producer of "God of War: Ragnarok" and former Santa Monica Studio co-head and product development director, said that more AAA studios and publishers should invest in low-cost projects to achieve "diversification" of their product portfolios.

In an interview, Morgan Junio ​​pointed out that small-scale projects do not need to replace blockbuster series such as "Call of Duty" and "God of War" that can bring "potentially high returns", but she believes: "Now there is an opportunity for all of us, no matter what level we are at, to really focus on a strategic long-term perspective." Specifically, she said that independent games and AA-level games backed by large studios have huge potential.

前《战神》制作人:3A工作室应多投资小成本项目

"I also think that these industry giants also have the opportunity to expand their business into AA-level and A-level games, and maybe get involved in the independent game field, right?" Morgan Junio ​​said, "But at what scale and form? I'm not sure yet... But I think we need to get out of the instinctive reaction during the epidemic and the years after the epidemic, and seriously think about 'What kind of company do we want to be?' 'What kind of products do we want to launch?' We need to plan a path to achieve our goals."

Morgan Junio ​​took "Space Robot" and "Twin Shadow Wonderland" as examples. These two games were released by industry giants such as Sony and EA. They abandoned the conventional model of 3A games and instead adopted shorter development cycles and game lengths.

"I think today's players are a little tired of beautiful graphics, huge scale and vast scenes. These have almost become standard, aren't they?" she said, "If a game is not fun, no matter how beautiful it is, it will not help. If a game lacks appeal and cannot provide enough highlights, it will not be able to resonate with players."