2025-10-20 21:54:42|Myriagame |source:minecraft skins
"Diablo 4" S11 Season PTR (version number 2.5.0) will be online on October 22 and last for one week.As previously announced by Blizzard officials, this time the S11 season has made large-scale changes to "Diablo 4", the most interesting of which are the newly added "sanctification" gameplay and the return of the big secret layer like in "Diablo 3".
Change details:
The monster system has been completely reworked - a smarter and more dangerous place of refuge
Blizzard almost overturned and redid the monster AI and combat logic this time.Monsters no longer just rush around in piles, but have independent combat roles, tactical coordination, and more accurate target judgment.You will encounter:
Less mindless heaping, more intelligent dispersion and cooperation;
More than 20 new monster affixes, emphasizing the "combination threat" in combat;
Elite monster group mechanism: The leader has thematic affixes, and the younger brother will inherit some characteristics, forming a "themed elite package".
The combat experience in Sanctuary will be more layered and oppressive.
A major overhaul of the creation system: bid farewell to randomness and return to a sense of control
Tempering
Blizzard finally heard the players' calls - no more random affixes!
Players can now choose the desired affix directly from the recipe;
Each piece of equipment can only have one forging affix;
The number of forgings is unlimited, just restore the number of forgings.
Masterworking
The logic of the refined system has been completely reshaped:
Instead of increasing the value of affixes, the quality of items will be improved.
Quality will directly increase base armor, damage or resistance;
Each time Seiko improves the quality by 2~5 levels, up to level 20;
After reaching the full level, the "Capstone Bonus" is triggered: a random affix is promoted to an "Ancient Affix", which can be recast repeatedly without losing quality.
In addition, the basic affixes of non-legendary equipment have been increased from 3 to 4, allowing rare equipment to regain its vitality.
New reinforcement system: Sanctification
The heavens finally notice the efforts put in by mortals in the fight against evil and will grant them divine power.
Through "sanctification", equipment has a chance to obtain:
Extra legendary abilities;
Enhance or replace existing affixes;
Unique "sanctification affix";
Or directly turn it into a holy weapon whose durability will never be destroyed
Sanctification can be obtained through "Celestial Anvil" or "Celestial Mark" (the latter is only available for Torment difficulty equipment)
But please note: once the equipment is sanctified, no changes can be made.
New attributes and survival mechanism adjustments
New main defense attribute: Toughness, which can visually display the player's average resistance to various types of damage;
The potion mechanism has been redone: 4 bottles are fixed, each bottle instantly restores 35% of health, and has a 30-second cooldown;
There are no more potion upgrades, and the healing amount will naturally grow with the level;
"Life on Hit" returns;
Other life recovery affixes have been fully enhanced.
Season 11 Theme: The Return of the Four Lesser Demons
Duriel, Belial, Andariel, and Azmodan will return to Sanctuary and invade different end-game modes:
Duriel: Invasion of Helltide, which will summon parasitic demonic insects in addition to meteorites;
Belial: Infiltrate into the Pit of the Abyss (The Pit) through the "Eye of Belial" and defeat multiple animals to summon the main body for a boss battle;
Andariel: Appeared in Kurast Undercity, added three new "tribute" mechanisms, and appeared as the final boss;
Azmodan: Incarnates into a new world boss, appears randomly in various areas, can also be summoned at the altar, and has the mixed abilities of other demons.
Defeating any "lesser demon" will give you additional opportunities to upgrade the holy pattern and rare rewards.
New Season System: Angel Hadiel’s “Divine Blessing”
Players will receive Divine Gifts from the angel Hadriel. Each gift contains three parts:
Reward (reward effect): direct gain;
Corrupted Gift: Increases challenge difficulty but retains rewards;
Purified Gift: Removes negative effects and doubles rewards.
The Gift of Corruption slot is automatically unlocked, while the Gift of Purification slot needs to be unlocked through the Seasonal Reputation system.
New Challenge: The Tower
This is a limited-time high-difficulty dungeon mode, with maps and affixes randomly generated each time:
Each level is limited to 10 minutes;
Random altar buffs and enemy combinations;
Advance progress by killing enemies or collecting energy beads to summon bosses.
The global rankings will display results according to the following categories:
Single career list
Team list (2~4 people)
Normal/hardcore mode
Platform filtering
Guild and friend list
Reputation system reset and permanent distinction
Starting from 2.5.0:
Reputation is only permanently retained in the Eternal Realm;
Season mode changed to Rank-based Progression;
Each level up requires completing the "Capstone Dungeon";
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