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improved anvils minecraft

2024-12-15 01:39:20|Myriagame |source:minecraft skins

Overview

This module re -balanced and adjusted the anvil, removed the restrictions of "too expensive", and re -adjusted the cost of enchantment and maintenance.

Install

This module should be installed on the server.If the client is not installed, the player will still see "too expensive", but if you have enough experience, you can still perform operations.

Design purpose

There are some problems in the original Minecraft in Minecraft:

Each use of an anvil to repair or attach magic, the cost of items will double;

Even if the project is renamed purely decorative, the game will continue to accumulate costs;

Once the cost exceeds 40, even if the player has sufficient experience, it cannot be further attached or fixed;

The maintenance cost of the Ivillery is linked to the player's experience. The more experience, the higher the cost;

The repair cost of the lower alloy tools is high, and some tools cannot be repaired with an anvil.

This module aims to solve the above problems and provide players with a more reasonable and balanced iron anvil experience.

Main change

The cost of iron avil will not accumulate from the use of the anvil;

Remove the restrictions of level 40 of the Avil, allow players to continue to attach magic and repair;

The cost of anvilism is now based on the experience value of the player, not the level, making players different levels more fair when using it;

The cost of enchantment is fixed, determined according to the type and level of enchantment.The cost of rare or advanced enchantment is higher;

The cost of the enchantment transfer is the same as when it is used in the book;

The cost of durability combination is reduced, and each 4 durability is increased by only 1 experience value;

When the infinite bow is combined with other bows, the maintenance cost is 1 durability 1 experience value for each durability.

Repair material adjustment:

The shovel can be completely repaired with 1 material;

Each material of the sword and hoe can be repaired by 50%;

料He Hao repair 33%per material;

Other tools are repaired 25%.

The lower alloy items are now used to repair the diamonds, and the number is twice that of the same diamond items;

Shields, bows, etc. can now be repaired with iron ingots; each material is 100%;

Scissors can now be repaired with iron ingots; 50%of each material;

Trident can now use the nautilus shell to repair; each material is 25%;

Fishing rods, radish fishing rods and strange bacteria fishing rods can now be repaired with ropes; 50%of each material;

Bow can be repaired with a rope, each repair 33%;

If the bow has unlimited attributes, the maintenance cost is 1 durability 1 experience value;

Any tool that can be repaired with iron or gold ingots can also be repaired with gold blocks. Each material durability is 1/9;

It only takes 1 experience value to rename.

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