2024-12-08 22:02:54|Myriagame |source:minecraft skins
Because this module does not connect with the module's menu and cannot change the configuration online in the game, the players need to manually open the grinStoneSharpertools-Fabric.json file under the configuration folder.Identification, forgive)
The two main use are like this ↓
// The amount of sharper used a tool has changed it on the grindstone.
"usesaFTERGRINDING": 32, (this phrase represents the number of effective times after the weapon is polished by the grinding wheel, the default is 32 times)
// The Damage Modifier of Sharpened Tools.
"SharpenedDamageModifier": 1, (this sentence represents the damage caused by the weapon through the grinding wheel, the damage caused by the enemy is multiplied by its value, for example, the lower alloy sword damage is 8 o'clock.The final damage is 8 × 5 = 40 points, which is very high. Support the decimal multiples, such as 1.5 times 2.5 times. I do n’t know the other versions and forge version.After a little damage, the damage did not increase, then the configuration was turned over)
Keke, the equivalent update is 1.19.2, and the transfer version is turned back, so I have come to update this tutorial again
This is the tutorial of the forge version. It should be noted that the configuration file name is GRINDSTONESHARPERTOOLS-COMMON.TOML. It supports the use of notepads. It should be that the author has changed the configuration file format after the update.The
#The Amount of Sharper used a TOOL HAS After USING It on the GRINDSTONE.
#
#Range: 1 ~ 5000
#The range is best in 1 ~ 5000 times
usesaFTERINDING = 32
#The damage modifier of Sharpened Tools.
#
#Range: 0.0 ~ 100.0
#The range is also between 0.0 ~ 100.0 (support decimal point)
SharpenedDamageModifier = 1.5
#Whether to decrease Sharpened uses in creative.
#Whether to reduce the effect of damage in daily life and increase the effect
InfinitecreatingUSES = false
#Infinite number of times the default closed
#Sends The Sharpened Tool User A Message at 75%, 50%, 25%, 10%, 10%.
#Send a message prompt to players when only 75%, 50%, 25%, and 10%remain.
senduSeSleFTINCHAT = TRUE
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