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Push Forward (Push Forward) Minecraft

2024-12-15 01:40:59|Myriagame |source:minecraft skins

This is a lightweight module!Its icon comes from "The Blade of Ghost".

This module is inspired by goats.It makes each entity hit the enemy like a goat!Original "Leap Enemies"

Of course, everything can be configured!

 {// "damagerateofmultiplication": The damage multiplication determines the multiplication of the calculation formula of the impact damage // "Damageerateofmultiplication": Damage Rate of Mul Tiplication, Determines the Multiplier in the Calculation formulaof Collision Damage "Damagerateofmultiplication": 5.0, // "KNOCKBAC IPlication ": Knockback Rate of Multiplication, Determines the Multiplier in the Calculation formula ofKnockBack Effect "KnockBackrateofmultiplication": 1.0, // "VelocityThreshold": Speed ​​threshold, when the physical speed exceeds this value, the impact damage and repeat effect will be triggered. Shold ": Velocity Threshold, When the Speed ​​of the EntityExceeeds this value, The Collision Damage and Knockback Effect Will Be Triggered "VelocityThreshold": 0.0, // "MaxDamage": The maximum damage // "m axDamage ": Maximum Damage, The Upper Limit of Collicing Damage" MaxDamage ": 20.0, // "Mindamage": minimum damage, the lower limit of impact damage // "mindamage": minimum damage, the lowLLIT of colorION damage "mindamage": 0.0, // "maxknockbb ACK ": Maximum repeat, repel effectThe upper limit // "

Maxknockback ": Maximum Knockback, The Upper Limit of Knockback Effect" MAXKNOCKBACK ": 5.0, //" Minknockback ": minimum back limit/" minknoc Kback ": Minimum Knockback, The LOWER LIMIT of Knockback Effect" MinknockBack": 0.0, //" HURTBACKRATEOFMULTIPLATION ": Anti -injury multiplication determines the multiplication of the calculation formula of the anti -injury //" HurtBackrateofMultiplication ": Hurt Back Rate of Multiplication, Determines T HE Multiplier in the Calculation formula of Hurtbackrateofmultiplication ": 1.0, // "HURTBACK": Whether it is anti -injury, if it is True, the entity will also be damaged when hitting other entities // "Hurtback": WHETHER to Hurt Back, if true, the entity will also be damaged whenOther Entities "HURTBACK": FALSE, // "BlackListenabled": Whether to enable blacklists, if it is true, the entity in the blacklist will not be impact damage and repel effects // "BlackListenable": WHETHER to Enable th E Blacklist, ifTrue, Entities in the Blacklist will not be subject to colorIsion damage and Knockback Effect "blacklistenabled": false, // "whitelistenabled" ": To enable the whitelist, if it is True, only the entity in the whitelist will be hit damage and repelledEffect // "Whitelistenabled": WHETHER to Enable the Whitelist, if

True, only Entities in the Whitelist will be subject to colorISION DAMAGE and KNOCKBACK EFFECT "Whitelistenabled": False, // "BlackList", the list of blacklists, list The entity in the middle will not be damaged and repelled by impact injury // "Blacklist":BlackList, Entities in the list will not be subbed to color damage and Knockback Effect "BlackList": [], // "Whitelist", only the entity in the list will be Effective and repelled effect // "Whitelist": Whitelist, only entities in the list will be subbed to color signation damage and knockback effect "whitelist": []}

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Egongwang Anjian 42030302000264 [Browser: Calculation ..] MC Encyclopedia (mcmod.cn) except for another statement, all the content of open public editors use BY-NC-SA 3.0 protocol.

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