2024-12-15 01:41:37|Myriagame |source:minecraft skins
Foreword
Are you bored with trees that do not respect the law of physics?
Use Trees Do Not Float to return them to normal positions!
Overview
This is a module that destroys the trees more authenticly. The main feature is that the tree can automatically fall down when the tree is lost.
Not only that, this module also provides a large number of configurable options, allowing players to adjust the gameplay of "cutting trees" into what they need.
The module also provides performance configuration for players to modify the card due to the destruction of the trees in this module to adapt to different hardware levels.
You can install it alone, but if you enable the key to keep the wood intact, the client needs to be installed to temporarily prevent the damage to the block.
Function
Preset behavior
This module provides six different configuration presets:
Preset page
"Inverted willow" deforestation
Cutting trees becomes easy.Players can lose their support by destroying the root of the trees without using the tools, and they can automatically destroy the entire tree to fall into items.
Lumberjack
The tree no longer falls down due to losing support, and the player needs to use ax to cut the tree; the better the ax, the higher the level of efficiency, the larger the tree that can be destroyed;The tool is durable and the player is hungry. Please prepare enough food before cutting the big tree.
Physics Physics
The trees will automatically fall down when there is no support, but the log box will be kept like. Players need to use tools to collect separately on the logs; the vegetation and fragile blocks of the pouring logs will be destroyed.
Projectization Progression
Similar to the "proofer" model, the difference is that you can cut the tree without a tool, and there is an upper limit of 8 original wood when it is empty.
Hardcore hardcore mode hardcore
Similar to the "proofer" model, the upper limit of the log damage provided by the tool is reduced to 5.In addition: the leaves that are automatically destroyed by the trees will also be durable; the logs that fall down will keep the block state (similar to "respect for physics").
Empty Island Optimization Skyland
Similar to the "process" mode, but the upper limit of each level of each level provided by the tool is reduced to 6, and the falling tree that is cut off will directly enter the player's item bar to protect the wood or saplings when the empty island is cut off.Enter the void.
Custom settings
In addition to selecting presets, players can also enter the custom configuration page to switch the enabled of each option to obtain more personalized cutting behavior.
Custom configuration page
When the trees fall down, there are three options: no-trees will not fall automatically; use tool-the trees will be destroyed when using tools; Unupported-trees will be destroyed when losing support;
When to activate the module function ACTIVE WHEN: You can choose "Always", "Sneak Time", "When Sneak".
Fast Leaf Decay: Allow the leaves to be destroyed with the trees;
Break fugal leaves: damage the leaves of mushroom plants together;
Keeping the entire wood complete Keep LOGS Intact: The damaged trees will keep the block state;
Allow the time to transport Apply Fortune: the effect of the time for the application of trees;
Efficiency Multipier: After use, the maximum number of logs that can be destroyed (determined by the "Player Basic Limited Limit" option below) will be multiplied by the level of efficiency enchantment;
Place the square to protect the Protect Placement Blocks: Smart ignore the log box placed by the player to facilitate the construction of wooden houses;
Consume dulability: Each of each of the damaged log cubes will consume the durability of the tool, and the value is the same as the player destroy them in turn;
Tools Protect Protect Tools: The tool will not damage due to chain damage to consumption durability;
Leaf consumption is durable Leaf Durability: The leaves destroyed by the chain will also consume the tools durable;
Consumption of hunger Apply Hunger: Each of each of the damaged log cubes will consume players' hunger value, and the value is the same as the player destroy them in turn;
Leaf consumption of hunger Leaf HUNGER: The leaves destroyed by the chain will also consume players' hunger value;
Pick up Direct DEPOSIT directly: The drop destroyed by the chain will be placed directly into the player's item bar (it will still fall to the ground when the item bar is full);
Render Falling: The process of rendering the trees can be rendered visually to optimize the visual effect; (this setting only affects the client) to cut the coconut trees in the "rich ecological" module in the "respect" mode of "respect for physical" mode.
Vegetarian damage Break Plant: Vegetated vegetation (grass, flowers, crops, etc.) on the path down the tree will be destroyed;
Fragile products destroy Break Fragile: Fragmented blocks (sand, gravel, glass, etc.) on the trees falling down the path will be destroyed;
Non-player log Destroy Non-Player Log Limit: The number of trees with a number of logs greater than the number is not triggered by the non-player mechanism (such as burning, bitterness, or naturally generated no support trees);
Player Basic Log Destroy Number of Player Base Log Limit: Determine how many logs of logs are contained in the player can be fell empty -handed;
Limited Tools Limited Log Limit Tool Bonus: Determine the upper limit of the number of logs that can be provided for players with the material level of each tool (for example: set at 8 o'clock, the wooden ax can cut the tree containing 8 original trees, and the stone ax is 16 pieces., Push according to this).
Performance adjustment
The module provides a performance configuration option to provide players with effective adjustments after using the module function.
Performance setting page
The largest number of processing tasks in the world MAX Jobs Per World: Set the number of chain damage threads processed at the same time of each world;
EFFECT Level: Set the number of sound effects played when the trees are destroyed by the chain;
Destruction speed BREAK SPEED: Determine how many squares will be destroyed in each game;
The game engraving occupies Tick Budget: The percentage of the operation time distributed to the module every game every game is determined;
The maximum number of drop blocks MAX FALLING BLOCK: Determine the maximum quantity rendered when the "rendering drop" option is enabled;
Timeout time Jobs Timeout Secords: The destruction process that determines how many seconds of the processing time will be terminated.When the "destruction speed" is set slowly, larger numbers should be used here.
Precautions
When the "Automatic Stacking Falling Drops Stackdrops" option is opened for cutting, and the server is saved and exited, the trees that are not processed by this module will be lost.This option can be closed to cause the drop object to cause the problem immediately, but this may bring stuttering.Fortunately, the wood is cheap.
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