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Dan K Storage MineCraft

2024-12-15 01:44:21|Myriagame |source:minecraft skins

This MOD adds 7 new containers, which can be stored as a block or a backpack.

These are not ordinary storage containers, because each grid can accommodate more stacked numbers than ordinary grids.

Each level has a configurable stack size and lists in the item prompts.You can also distinguish different levels through color. The following is the default value.

1 (black): 9 grids, 256 items;

2 (red): 18 grids, 1,024 items;

3 (golden): 27 grids, 4,096 items;

4 (green): 36 grids, 16,384 items;

5 (cyan): 45 grids, 65,536 items;

6 (purple): 54 grids, 262,144 items;

7 (Rainbow): 81 grids, 2,147,483,647 items.Is it really full of storage epic jump?

First of all, there are two modes: construction and loading.You can switch by pressing the hot keys when holding it with a handheld (default I).

In addition, there is a block called dock that can be used to accommodate black box containers and allows them to interact with funnel and other storage systems (MC 1.16 +).

The newly produced black box does not open the frequency (ID) to -1 (this frequency can be directly put into the workbench for upgrade production)

After opening the black box, the frequency will be built. Those with the same level of black boxes can be interoperable by entering the corresponding frequency

Right -click it to open it, just like any traditional backpack module, but it has some built -in buttons.

First of all, there is the "Sorting" button, which is also on the box.

Warning: Do not use the finishing function of any other module (such as one -click backpack), because it may not be able to work normally in the UI in the module, or even delete items.

The input box is in the middle of the item bar and the black box. After playing for a long time, I did not find that there was an input box (remember to turn off the frequency of the black box locking option of the corresponding frequency)

The other two buttons were found only when handheld

Next is the "Tag" button.

The label button allows the project labeling that is included in the whitelist in the MOD data packet is eligible for conversion.

When you collect it with eligible items through Shift or other ways, it will be converted into existing items, which is very suitable for unification anytime, anywhere.Sometimes I will compress the items as 3*3.A suggestion, I will add it to the default value.Has anyone really used this function?

Finally, the "picking" button

When pressing the automatic pickled button binding (default p), it will automatically pick up any drop -off items until it is filled, the overflowing items will enter the player backpack or the next DANK.

Some conditions:

Only the items that have been included are qualified to be picked up and invalidated, so no items that are not in storage will not be picked up or invalidated

Only when the slot reaches the maximum capacity, the item will be destroyed.

When being put in the dock, nothing will be abolished, which is to prevent accidental destruction.

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