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Morph (Morph) Minecraft

2024-12-15 01:45:15|Myriagame |source:minecraft skins

Overview

This module rewritten 1.16.5, adding new animation, systems and mechanisms.

This module was produced by iChun's 2nd 96 -hour module competition.

To put it simply, it is the ability to give players like prototypes in the prototype in the prototype. After killing any creature (including the creatures of players and other modules, excluding BOSS) can become the corresponding appearance.

For example, kill a cow and become a cow.

The size of the model will become the size of the new model and get the corresponding ability.

For example, when becoming a chicken, you will be able to pass through a high hole and can skate.

After the deformation, the field of vision will also change, and new models will be used to calculate the eye height.

But you also need to pay attention to some other issues:

After deformation, if the non -human form model is used, it will become strange due to the change of the field of view.

button

The default button can be modified in the control in the control:

[ /] (Square bracket): Open the selection of Morph GUI or choose to transform up and down in the GUI, hold down shift+[ /] to choose;

ENTER: Morph and transformed in Morph GUI;

Delete/backspace: Delete the currently selected transformation (except the body or the transformation in use);

Escape: Close Morph GUI (if another GUI is opened, it will be closed automatically);

~: Open the Favourites GUI (selection with a mouse) or the currently selected transformed into a favorite list in Morph GUI.

Remark

This module will conflict with flexible actions. The flexible movement needs to be turned on when turning on the deformation mode, otherwise there will be a situation that cannot be flying and swimming.

Module linkage

This is a sentence in the editor's Pokémon information:

# When saving the world, save the Pixelmon entity to the file (if True, greatly increases the size and saving time of saving files).Need to deform MOD support.

WriteEntitiesStoOWOWORLD = FALSE

}

# 图 settings.

Graphics {{

# Show its blood volume block on Pokémon.

Drawhealthbars = true

# Use low -resolution texture Pokémon and Elf Ball.It is helpful for low -end computers.

Lowresstextures = TRUE

# Whether to set the player's direction in the battle (set the lens based on the size of the sphere -based).

PlayerControlCamera = True}

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