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Dynamic environment: peripheral environment (Dynamic Surrowings: ENVIRONS) Minecraft

2024-12-15 01:45:38|Myriagame |source:minecraft skins

The following is translated from CurseForge, which is deleted.

This module is version 1.14.4 of the dynamic environment/dynamic surround module, including some functions of version 1.12.This module is a pure client module, which can get a complete experience without installing it on the server.

Function: (For details, see the original module introduction interface)

Biological group sound effects.

Randomly played by the biological group on the surrounding players.

Village sound effects (due to the changes in the village mechanism, the effect is triggered in the existence of villagers in the range of 64 grids and villagers. From the front, this function no longer requires the server support).

Waterfall splash.

In the northern sky of the cold biological group, the aurora is generated.

Based on weather, time, season (pretending to be quiet seasons), the mist effect.

Steam, spark, bubble.

Fireflies around the flowers at night.

The sound and visual effects of water flow/magma flow.

Using the JavaScript engine to trigger the trigger condition to reduce the impact on the client Tick.

Not included:

The weather effect is planned to be achieved in another module.

The external configuration file is supported, which will be added after the code tends to be stable.

Fighting music.

Chat bubbles and physical chat.

Typhoid shows numbers.

The sound of mosquito, insects, snakes, bulls, elephants, pottery (doubt, the original)-because they are not suitable for "Minecraft".

New add:

When the waterfall falls into the water, it generates ripples on the water surface, or it generates steam when it falls on the hot square.

Mature hell warts can produce flame particles.

The burning furnace is considered a hot square and can generate steam.

The full refiner can produce steam when it is close to the hot cubes

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