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[ASZ] Apprentice's Zeal

2024-12-15 01:45:57|Myriagame |source:minecraft skins

Apprentice's enthusiasm (Apprentice's Zeal)

This module adds several trading types, as well as a special transaction item to optimize the trading experience.

The type of transaction has a repair class and a book. The repair class can repair the durability of the items, and the work of the book enhances the intensity of the item.Add item work record], the item will record a transaction option, which will use the trading item recorded in the villagers to learn (add) the villagers.

New item

Work record

Only through transactions with villagers, villagers must get the transaction when the transaction level is upgraded to the master level.

The random recorded transaction items will only be generated in the trading items obtained by the villagers' native villagers at the item, and only support the restoration and refining transactions of the original transactions and modules.

There are occupational restrictions on learning trading items, and the scholars who are consistent with the original output of the item cannot be iron.Repairing and washing transactions are not limited by this.

Using objects cannot prohibit their left foot from stepping on their right foot for native output villagers.

Transaction merger: When the module version is more than 0.8, the transaction that is completely consistent with the types of demand items and the types of results of the result of the results is a transaction merger, and the maximum number of transactions is increased by 1/5.Take the minimum value of the number of demand items, and the result is the maximum value.For example: The book administrator has 31 paper to change the emerald transaction, with an upper limit of the number of times. There is a transaction record that 30 paper is replaced with emeralds.Because the number of percentage increases the number of transactions, as the number of merges is more, the greater the increase, but the maximum will not exceed 40 times.

New transaction

Type Effect Villagers' occupation Trading acquisition Repair-can repair all allThe durability of items can be repaired, and it is halved when repairing non -professional bonus items.-The repair durability and experience rewards are improved with occupational levels.The armor artisan weapon weapon must refresh the magic of the refining-refresh the items, each time it is randomly refreshed.-Eable items are affected by occupational levels.Book administrators must refresh their works-the panels that improve the items by a certain percentage.-E each villager increases the random rate, and the villagers are doubled when they are named.See the works of the armor tools craftsmen in details-Choose one in all the enchantment that can be added with the items and the enchantment level is the highest level.-Each villagers have the magic attachment randomly. The same types of items will be consistent when not refresh, and the villagers are added additional items when they are named.For details of the library administrator, please refer to the original version of the book-randomly generate work record. After the transaction is triggered, the content of refresh content and the number of vocational transactions will cost all the professional transactions as the master (5)

Trading type

book

The book transactions can enhance items. The transaction content changes with the types of villagers' occupation, and each villager enhances independent and random.

There is only one reinforcement effect on items in the book transactions. When the transaction is completed, the villagers village will add signatures to them.The items that have been signed cannot be involved in the book transactions.

If the villagers have been named, the enhancement of the transactions of the works will be further expanded.

When the transaction level is upgraded by an expert (4) to a master (5) and the trading (existing) transactions, the transaction is learned.

repair

Repairing transactions can repair the durability of items, can repair all repaired items, and halve the non -villagers' professional bonus items.

Repair durability and experience rewards will change with villagers' professional levels.

The classification of tools and weapons is based on the FROGE tags and one category.Priority is compatible with other modules through forge. If you customize labels, you need to operate extra operation.

Eligible villagers' occupations must refresh the transaction.

Basic repair value unit:/(one) emerald.

Final repair value = basic repair value * Professional level correction * trading emerald number.One penny, one penny, the higher the more expensive repair

It cannot be repaired that the durability value does not consume items. The number of emeralds traded can repair the amount of emerald required when the durability is more than the durability.

Wash

The refining transaction can refresh the attachment of the items, and can be washed items affected by the enchanting level and the villagers level.

The enchantment level of the refining results and the transaction experience award changes with the professional level of the villagers, and the number of emeralds spent on transactions will also change.

When the transaction is not triggered, the refining results of the same item remain unchanged.Conversely, after triggering, the refining results of all items will be refreshed.

Selection of canopy: Getting level ratio in the existing deterrent items, the ratio of the proportion value is less than the villagers' professional level ratio is the washing item.Select one item randomly after generating the result.In short, it is calculated by proportion. Only the proportion of the villagers can only be washed. Villagers of the first -level villagers cannot wash durability II because 2/3 greater than 1/5.

Swine results: After determining the items of the washed above, it is randomly selected in the attachment of the conflict with it, such as the category of the protection of the armor, the "unlimited> and of the bow and arrow.Probability retains the original enchantment.

The enchantment level of the refining result = the maximum level of the original enchanting level ratio * result.(As a result, take it up)

Precautions

Configure file name: Apprentice_common.toml

The configuration files can modify the number of transactions in the above transactions, the number of transactions in the requirements of the transaction acquisition of the book, and the additional number of transaction items obtained by the villagers' transaction level (the same as the original, and the two transactions as the original).

[Must be refreshing]: Each transaction update in the original version will be randomly added. If this transaction is already existing in the random term, it will not be dealt with; otherwise, this transaction will be added additional, and the final result is to refresh three transactions.

If you have any questions, you can feedback from the author B and github.Do not reply to the fate.