2024-12-15 01:47:07|Myriagame |source:minecraft skins
Overview
This module adds a damage lock mechanism to the game. When there is a type of damage in the game, the amount of damage is more than the maximum value of the damage lock (default 128), the amount of damage will be locked at the set value.There is a high custom.
Can customize content (in the configuration file):
Note: The damage lock priority from high to low is [Whitening List-> General Damage Lock-> Player Damage Lock-> physical damage lock-> non -physical damage lock].
Global
Enable/disable damage lock (global);
Enable/disable general damage lock (including all damage types);
Maximum damage caused by all damage types (0 ~ 65536).
Part
entity:
Enable/disable physical damage locks (including players, arrows, cranes, etc.);
Maximum damage value caused by entity (0 ~ 65536).
Player:
Enable/disable player damage lock;
Maximum damage value allowed players (0 ~ 65536);
Limit the maximum damage of the number of attack particles of the entity (0 ~ 65536; when the player causes a large amount of damage to the vast majority of the most high blood volume, it will generate a huge amount of particle effects, resulting in stuttering. This item is used for this item for it.When the damage is exceeded, the value is calculated to calculate the particle production instead of the original damage value).
Non -physical:
Enable/disable non -physical damage lock;
Maximum damage value caused by non -actual body (0 ~ 65536).
Whitelist
Enable/disable the type of damage type (the type of damage in this whitewashing list is not affected by the damage lock);
Enable/disable the default damage type whitelist;
Damage type whitelist list.
Enable/Disable the Better injury list (the entity in the whitewashing list is not affected by the injury lock);
Sports injury list table.
Enable/Disabled entity attack whitewashing list (the entity in the whitewashing list is not affected by the damage caused by damage);
Anthology attack whitelin.
Note: This module is currently in the BETA version, and some functions have not yet been implemented.


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