2024-12-15 01:47:33|Myriagame |source:minecraft skins
Overview
As its name, Mob AI Tweaks remakes a considerable part of the creatures in Minecraft, making the game more interesting and more difficult.
The author directly labels the module on the CurseForge page to support Forge and Neoforge, but in fact, the Xinya interconnection and its front can only be used to use this module on Forge and Neoforge.
Specific content
All BOSS, small boss and ordinary hostile creatures that can be called BOSS
Similar to Tiraria, they will display the corresponding information in the chat bar when they generate/be summoned and defeated, such as: withering has been generated; withering has been defeated;
At present, this change has not yet adapted to the BOSS in the module.
Mo Yinglong
When an attack damage exceeds 15% of its maximum health, the last shadow dragon will be angry.It will launch a fireball with an explosion of 3.5;
In addition, it has not changed, but it will be made comprehensively soon.
Ancient guardian
The ancient guardians are now a real BOSS, and they have their own BOSS blood bars, but it will only appear after the ancient guardians are attacked;
The ancient guardian now has 150 points ( × 75) Maximum health and 8 points (
The ancient guardian can now perform sprint attacks. The lower the current health, the more frequent the sprint;
When the health is less than 30%, the ancient guardians will launch the mines to change the leather subclass missiles. They will not cause any damage, but they will force the player's oxygen value to force them to drown.
The ancient guardian now has a death animation.
Withering
Lingling now only restores the health when it causes damage to creatures or has no goals around;
The emission of the ejaculation of the ejaculation when the withering value is less than 50% now, and it is changed to reduce the injection damage by 50% under the same conditions;
When an attack damage exceeds 25% of its maximum health, the withering spirit will be irritated.The withering will drop 2 lower stars;
The head of the blue withering spirit now comes with a certain tracking effect;
The current death animation of Lingling is changed to the side of the explosion, and at the same time, the head of the withering spirit is launched, and then 1000 experiences will fall from the air like the last shadow dragon;
The way of the move was completely redo, and now there are 6 stages of withering:
Plunder
Robbing beast is now a small boss. It has its own BOSS blood bars; the robbing beast now has a collision skill similar to a goat, but it will be dizzy when hitting the wall.
Ordinary hostile creature
All non -disaster villagers who walk in both feet will now sit down and be frozen randomly. At this time, they will become neutral and most of AI are disabled, which may also play a certain optimization role;
The hostile creatures of remote attacks are now moving after attack.
All skeletons
All skeletons now have a variant of childhood. They are not good at aiming and moving while shooting. Therefore, they will run everywhere and shoot the target with the target.
All skeletons now have two remote attack AI: the original "Move and Sitting" AI and the newly added "Sniper" AI, the skeleton under the "sniper" AI will not move most of the time when shooting, but occasionally, it also occasionally also occasionally.When they will move to them that are safe, this AI will still use the "Sweeping" AI when the skeleton is in the cave or faces the sunlight.Move suddenly fell down the cliff;
The skeletons of the main world will now have a very rare probability to directly ride the skeleton horse to generate, and the skeleton horse knight can now hit the enemy. In addition, young skeletons also have the probability of generating the form of chicken knights;
The skeletons of the main world will now be transformed into withering skeletons when they die in the withering effect;
Fixed the problem that they cannot use the bow added by some modules, while repairing some issues involving its "mobilization and shooting" AI.
Wanderer
The wanderer now learns how you jump up. At this time, their shooting will be more accurate, and they will shoot snowballs at the target when they are difficult or in their hands.
Mumper
The Marsh Skeleton can sprint a large distance backwards when the enemy is approaching, and leave a toxic spore cloud in the same place, but the cooling time of this skill is longer.
Withering skull
The withering skull will now launch a black withering spirit with a weak tracking effect when the goal is more than 6 squares.
The withering skull will now hold the bow rather than the stone sword when it is generated, so that their own fire can be useful.
Predators
The predators' distance of the current AI tracking distance increases to 15 grids. When the enemy approaches, they will shoot back and shoot, and they will take out the stone ax to attack when the enemy is too close. Of courseCrossbow;
When the enemy uses a shield for too long, the predators may rush forward to use the stone ax to break the shield;
The predators will now eat the food of the deputy in non -combat and restore the health;
Fixed the problem of the crossbow they could not use some modules.
Monster
The demons will now launch a fireball from time to time in the battle. The fireball can make the hitter fire but will not ignite the square;
Weaken the speed of escaping at 25% when the enemy is approaching;
Fixed the problem that they would not escape from iron puppets.
Annoying ghost
Weaken the melee damage of the annoying ghost, and at the same time they no longer follow the target to attack, so now players have a higher probability to avoid their attacks;
Now when the distance between the player and the troubled ghost is less than or equal to 4 square blocks, they will not enter the attack status to attack the player. At the same time, the troubled ghost will stop moving briefly after a attack.Items
The troubled ghost will be damaged by 3 times the ejaculation. Even the ejaculation that does not cause damage can cause 3 points to it ( ) damage.
Fantasy
The magic wing is neutral now, and you can finally not beware of them;
Instead, the magic wing will now actively attack animals. Every time a animal is killed, its body shape will increase by 10%, but its maximum health remains unchanged; when the body shape increases to 150%, they will beStart hosting to players, don't worry, bigger body shape just means that they are more likely to be hit;
The magic wing will now be damaged by 3 times the ejaculation, and even the ejaculation that does not cause damage can cause 3 points to it ( ) damage.Passive creature
Villager
The villagers now eat foods in their items to restore their health. If you named a villager who had traded, when this villager had no food, he would remind you in the chat bar: your villagers and friends
Tools, armor artisans, and weaponmakers will now take the initiative to repair (ie treatment) iron puppets, and the pastor will now throw up the potion at the villagers and the guards;
Farmers now feed young animals to help them grow faster;
The shepherds now occasionally cut wool. If there is a funnel below the sheep, the wool will automatically enter the funnel.New tool person?
compatibility
Module with very good compatibility
Better Mobile;
Explosion animation enhancement;
Monster enhancement;
Guard villagers.
Incompatible module
Be style with;
Stellaris (a packet. It will not collapse, but the module's last shadow dragon modification will be covered).
Modules that may not be compatible but can be repaired
Other modules that have modified biological AI, such as special AI, Enhanced AI, ENHANCED MOBS.
And fresh animation
It is impossible to use its animation when the biological use of some of the modules.


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