2024-12-15 01:48:52|Myriagame |source:minecraft skins
This module is very straightforward.It adds an experience block that allows almost infinite experience storage, and any player can access it.In the "Creation" menu, you can find it under the "Miscellaneous" tab.
To see how much experience is stored in the block, just look at it, and a text similar to the name label will pop up above the square, showing how many levels of storage are stored, and the exact value of the experience in parentheses (switching).
The block also provides support for Waila and theONEPROBE.The tools of these two modules suggest that the same level is approximate and sneak, and also accurately display the number of experience storage.
When he was dug down, he retained experience.The item bar will also display the number of storage experience in the tool prompt.
This block can pick up the three square radius of the experience ball around it.This can be closed by providing redstone signals to the experience block.
To make this block, you can synthesize with 8 iron fences around the emerald, as shown below:
usage:
Shift + Right -click to add all your current experience to this block.
Right -click to take out a level of experience from the square and add it to your experience bar.
Please keep your hands empty when you access.
Configurable:
There are multiple configuration options that do not need to be restarted.you can:
Configure the speed of the emerald in the experience block.
Configure the speed of the emerald up and down.
Switch whether the amount of experience in the store is displayed above the experience block.
Switch whether the custom name of the block display the block above the experience block.
Set the amount of experience required to output a redstone signal strength.
Disable to pick up experience balls around the experience block.
Change the radius of the experience block.
Control only one level at a time or all levels at the same time.
Control only one level at a time or take all levels at the same time.
Control the percentage of players to get experience is like using its price.
The values inserted by 1 and 2 are the multiple of the default speed.If both are set to 2.0, the animation speed of the emerald will be twice the default value.
Configuration option 1-3 is the client, 4-6 is the service side (the latter can be found in the ServerConfig folder in your world).
The currently supported language:
Chinese (by xuyu0v0)
English (by bl4ckscor3)
French (by lykrast)
German (by bl4ckscor3)
Italian (by BlackShadow77)
Polish (by Kacpergibas438)
By Martsinkevic
Spanish (By Dorzar)
In the use of 1.12.2, this MOD has the following problems that destroy the game balance:
After excavating the existence of the existence of the existence level, the placement will cause the original storage experience to disappear.
Storage and release of experience are calculated only according to the number of experience levels, and the How much calculations, players can use this feature to brush the level.
Example: Level 1 player experience is stored. Players with level 100 take out experience. The level of level 100 players will become 101.
You can use this module in any integrated package.
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