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Carge Number Minecraft

2024-12-15 01:51:45|Myriagame |source:minecraft skins

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Card's Mathematics Library Introduction Map

Overview

This packet is a library developed in the MC function macro era. The module developed using this library needs to install this module as the front.

Currently contains 189 algorithms, including: scientific computing, particle graphics, spatial rotation, list algorithm, probability simulation and other aspects.

In the future, it will continue to be updated.

Function

Current version (V.1.17) function list:

This data package unique identifier;

constant;

The form that needs to be loaded by the user by itself;

[Triangular Function] Six basic triangle functions;

[Triangular Function] Sinology and Yu String;

[Triangular Function] Reflining String and Anti -Yu String [2 sub -algorithms];

[Triangular function] Anyway;

[Triangular function] Dual parameters Anyway (atan2d) [2 sub -algorithms];

[Triangular Function] High -precision sine and string;

[Our integer four] integer removal [3 sub -algorithms];

[Our integer four] An arbitrary multiplication of the integer;

[Four arrays] The split of the integer number is divided into an array;

[Four array] Any integer number multiplication [2 sub -algorithms];

[Four arrays] Any integer number square;

[Four arrays] Large number plus method;

[Four arrays] Large number reduction;

[Four arrays] multiplication of 12 digits;

[Four arrays] 12 -digit figures;

[Four arrays] multiplication of infinite digits;

[Four arrays] Display the large number of method of the physical method;

[Four arrays] The array is divided by one to six integers (retaining four decimals);

[Four arrays] The array is divided into eight integers (multiple digits);

[Four arrays] Endless number of iteration methods [2 sub -algorithms];

[Floating point 4] Floating point addition and subtraction method [2 sub -algorithms];

[Floating point 4] Floating point multiplication [2 sub -algorithms];

[Floating point 4] High -precision floating -point multiplication;

[Floating point 4] High -precision floating -point number squares;

[Floating point 4] High -precision floating -point number cubic meter;

[Floating point 4] 10th -in -production displacement on the number of floating points;

[Floating point 4] Display the solid method of the floating point of the physical method;

[Floating point 4] Floating point removal method -data from notes [2 sub -algorithms];

[Floating point 4] Floating point removal method -data from NBT [2 sub -algorithms];

[Floating point 4] Take the number of floating -point numbers [2 sub -algorithms];

[Floating point four] Floating point removal method with an infinite number of effective numbers;

[Floating point operation] The ratio of the number of floating point;

[Floating -point operation] Take the number of floating -point numbers;

[Floating point operation] Double to int -scoring board format, the accuracy is 8 -bit effective numbers [2 sub -algorithms];

[Floating point operation] Double to int -array format, the accuracy is 16 -bit effective figures;

Attachment: The floating point number of SNBT;

[Kaifang] Turnive Digital Kaifang [4 sub -algorithms];

[Kaifang] 10 ~ 16 digits Kaifang [3 sub -algorithms];

[Kaifang] 1 ~ 24 digits of Kaifang;

[Kaifang] Double -type Kaifang (high -precision floating point number Kai) [2 sub -algorithms];

[Kaifang] Quick floating point number Kaifang;

[Kai Cube] Turnive Number Seeking Cube root [2 sub -algorithms];

[Open Cube] Open the cubic root for Double;

[Fielding] Unit vector method ranging [2 sub -algorithms];

[Fielding] Triangle function method fast ranging;

[Fielding] Double's Ou Shi Number [4 Sub -Algorithms];

[Small tool] Digital display (thousands of separation);

[Small Tools] The UUID array turned into a hexadecimal of characters;

[Small tools] The hexadecimal UUID with the characters is converted into an array;

[Small tool] Get the current date and time;

[Small tool] UNIX timestamp analysis (32 -bit);

[Small tools] Color RGB turning hexadecimal;

[Small Tools] Two -dimensional grid arrangement;

[Small tool] color wheel;

[Small Tools] Histypegary particle projection -16x16x16 projection to 1x1x1;

[Small tool] Quick sight tracking;

[Geometry] cone constituent area;

[Geometry] Fan -shaped constituency;

[Geometry] Cylinder constituency;

[Geometry] The emission throwing material makes the target point;

[Geometry] Quickly take the middle point -three -dimensional two points rough midpoint;

[List] Delleating;

[List] draw card;

[List] Element depends on (violent search);

[List] Numerous sorting [4 sub -algorithms];

[List] String sorting;

[List] average;

[List] Together;

[Probability] Discrete Random Number -Two Distribution [2 Sub -Algorithms];

[Probability] Discrete random number -normal distribution;

[Probability] Discrete random number -uniform distribution (PCG algorithm);

[Probability] Discrete random number -geometric distribution;

[Probability] Discrete random number -super geometric distribution;

[Probability] Discrete random number -Pascal distribution;

[Probability] Continuous random number- [0,1] interval [2 sub -algorithms];

[Probability] continuous random number -standard normal distribution; [probability] continuous random number -index distribution;

[Probability] Continuous random number -gamma distribution;

[Probability] Continuous random number -partial distribution;

[Probability] The critical value of normal distribution of standards;

[Probability] Estimated the number of tests based on the probability, error and confidence level;

[Digital Law] Number of combinations;

[Index function] Index function [3 sub -algorithms];

[Index Function] Our integer power;

[Index function] The integer power of the floating point number;

[Index Function] Odt Power of the Floating Point -Quick Power;

[Matrix function] The natural pair (x) of the integer;

[Delivery function] Taking the number of float -point numbers naturally ln (x);

[Matrix function] The pair log.a (b) of any positive integer;

[Delivery function] Log.a (b);

[To Number Function] The commonly used number LG (x) of the integer;

[Division function] High -precision natural pair (full double);

[Step multiplication-gamma function] The order multiplication of the number of nature;

[Step multiplication-gamma function] Double-order multiplication of natural numbers;

[Jiebo -Gamma Function] Gamma Function -Sterling Formula;

[Jiebo -Gamma Function] Gamma Function -Requirement Formula;

[Linear Algebra] Board [3 sub -algorithms];

[Linear Algebra] Execute the orientation to a four -dollar quadriors XYZW;

[Linear Algebra] Euler Horn to Four yuan;

[Linear Algebra] Execution Chao -turn unit vector;

[Linear Algebra] Rolling angle to four yuan;

[Linear algebra] Local coordinates rotating relative coordinates [2 sub -algorithms];

[Linear Algebra] Relative coordinates to local coordinates [2 sub -algorithms];

[Scientific Calculation] Player Experience Formula -Release the total number of experience according to the level of experience and experience;

[Scientific Calculation] Player Experience Formula -Total Experience Counter Vehicle Experience Level and Experience Real Estate;

[Scientific Calculation] Player Experience Formula -Deducting Player's Before Class N Experience;

[Scientific Calculation] Reconciliation level n item and;

[Scientific Calculation] Solving coefficient one yuan secondary equation;

[Scientific Calculation] Unmotstal coefficient of one yuan secondary equation;

[Scientific Calculation] One yuan three -way equation calculator;

[Scientific Calculation] Expressive Value -Four Film [3 Sub -Algorithms];

[Scientific Calculation] Expressive Value -Scientific Calculation [2 Sub -Algorithms];

[Scientific Calculation] Calculate the circumference of the circular rate π [2 sub -algorithms];

[Special Function] Lambertw function [2 sub -algorithms];

[Special Function] Against Gamma Function -F.K.AMENYOU formula;

[Special function] Sigmoid function [2 sub -algorithms];

[Special function] Digamma function;

[Special Function] Bare function [3 sub -algorithms];

[Digital theory] Turnive Digital Kaifang -Company score iterative method;

[Number Theory] Ourrenal Formation of Number;

[Number theory] integer score;

[Digital theory] Our integer turns binary;

[Number theory] In advance conversion of integer [2 sub -algorithms];

[Calculus] Confix points [4 sub -algorithms];

[Calculus] The length of the curve -the length of the one -dollar function in [a, b];

[Calculus] numerical guide number [2 sub -algorithms];

[Particle graphics] circle;

[Particle graphics] ellipse;

[Particle graphics] Pentagon [2 sub -algorithms];

[Particle graphics] particle ball (Fibonaccine grid);

[Particle graphics] straight line;

[Particle graphics] parabolic line (secondary function) [2 sub -algorithms];

[Graphic] Akimid snail line (equivalent speed snail line);

[Particle graphics] such as corner snail lines (pair screw line);

[Particle graphics] Second -order Bessel curve;

[Gragics] N -order Bessel curve;

[Particle graphics] Heart -shaped line;

[Particle graphics] positive polygon [2 sub -algorithms];

[Particle graphics] Star line [2 sub -algorithms];

[Particle graphics] Simulation lightning.

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