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[EFIRP] Epic Battle: Rendering Adjustment

2024-12-15 01:52:24|Myriagame |source:minecraft skins

Epic Battle Custom Rendering Adjustment

Use the resource package to modify the rendering under the combat mode (epic battle).

JSON file naming rules:

assets/{Item naming space}/itEM_SKIN_PATCH/{Item name} .json

Example:

In the resource package /Assets/minecraft/item_skin_patch/stone.json

 {// The bone "Joint": "Tool_L" followed by items, // Rotate and translate (alternate with chain transformation, see transform_chain later) "Rotation": [0, 0, 0], "Translation": [0, 0, 0], "Scale": [1, 1, 1], // Add rendering (such as a knife sheath rendering to other MODs) "Attachment":[{// Added items ID (only visual effect, if you want to add additional models by yourself, you can add items to the game through other magic modified mods, not displayed to the creation mode item bar) "item": "minecraft: diamond_sword",    // 前面一样      "joint": "Tool_R",      "rotation": [-90, 0, 0],      "translation": [0, 0.13, 0],      "scale": [1, 1, 1],"main_hand": true}, {"item": "minecraft: diamond_sword", "Joint": "TOOL_R", // Chain transformation (transform operation in the order of settings, can be changed multiple times, but each time it is every time it is every time it is, but each time it is every time it is, but each time it is every time it is, but each time it is every time it is, but each time it is every time it is.Taking the origin as an anchor point) "transform_chain": [// Rotate (using axis corner format, format: angle, rotating shaft xyz) {"rotation": [90, 1, 0, 0]}, {"translate": [0, 0.13, -0.23

]}, {"Scale": [1, 1, 1]}], "main_hand": true}]}

Note: If [rotation and transition] and [chain transformation] exist at the same time, it only takes effect.[Chain transformation].

Effect display (example file)

Minecraft images

Minecraft images

Minecraft images

Minecraft images

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